More options are always a grand thing. The domination timer is a grand idea. As is the Battlefield-esque idea of player tickets depleting on various triggers, be it again domination, or ship loss, etc. Perhaps could have an adjustable ticket amount pregame, so could set short and quick 500 pt matches or more epic 50k matches. Frigates worth 1 point, cruisers 2-4, cap ships 10, structures 5-10, flagship 50, asteroids 50, planets 100. (As an example) The thing with domination is that it
Naithin
Options are good. I've seen several good ideas here, and I don't think they need be one over another. The two that stand out in memory from reading the thread are: 1) Homeworld based Defeat. Great idea. Please, let us have this as a toggle before game begins whether we use this method, or go for the current 'total annihilation' method. 2) Timer to Recap a Planet or Lose. Another great idea. Let us again toggle it on or off pre-game, and if toggled on, give
Can't wait for a full battle up date, I'm glad to see some clan activity with the game and hope it continues and builds. :)
They have been said already, but the two quick fixes I'd most like to see: 1) Diplomacy: Give an option to start games at a neutral or near neutral rating. Granted the lore says all these factions are against one another, but until the diplomacy system can be reworked in more depth, this would certainly alleviate some of the immediate problems. If there is time and ability in time for this patch, perhaps also look at the fact that your allies may also ally with your enemy.<br/