TheGreatEmperor

TheGreatEmperor

Joined Member # 2535962
24 Posts 3,167 Replies 20,520 Reputation

Well, in the beta flak frigets were extremely inefficient so IC decided to make them more powerful. In my opinion I see no problem with that. Fleets should be ballanced, therefore you should always have ships that will counteract each other. You can come in here and say my fleet of carriers doesn't work against his fleet of actuall frigets and expect us all to yell "IMBA!!!" with you.

69 Replies 113,727 Views

Yes, except for that one odd ship that was able to escape and carry back the news of the utter destruction that happened. Plus carrying on with your theory this anomoly will keep spreading forever and eventually reach Trade Space screwing everyone over. That would stop all the wars though.

69 Replies 94,681 Views

I want the PJI to return to the way it was in the beta, where it prevented all jumping out of a system to any of your territories until it was destroyed. At least then there was a point in building it. Also ICO should show who made a game. Currently that is present in the title, but titles are often changed.

1,040 Replies 558,818 Views

Okay, so each trade port generates their own income. The income is based on the amount of traffic going through that particular planet though. And then there is also an added bonus overall based on the longest trade route. The way Sins works it will try to make one main trade route through all systems that have a trade station thing. The lenght of that total trade route is what computes the added bonus. On and there is, I don't know if it changed. but its this yellow and blac

4 Replies 5,017 Views

Oh schem, do we have to go through this again. No, no we don't. Lets see how this works out, and if it needs to be changed then it will be changed. Thank you very much.

260 Replies 232,076 Views