I could get a much better feel simply by dropping by and playing a game. Do you give out your TS addy before someone officially joins? Tea
El Tea
Note to self: bookmark the link AFTER the non-skippable intro vid :) Thanks for the welcome. Do you actually have players active in SOASE besides yourself? There's no mention of it on the web page or in the forums. Tea
I'm looking for a clan of generally older players who are relaxed. The general goal would be to have access to a group for casual games on a semi-regular basis. Voice chat is a must as I find cooperative play pretty impossible without it, and even when competing it can be more fun (and a better learning experience). Any clans fit that bill? Tea
I think your review is based on your expectations. You want a homeworld-style game, and this isn't it. I wrote a review for SOASE as well, wherein I expected it to be a racing simulation. I gave it 0.5/10. Terrible racing. Your most credible point, and I have seen others who agree, would be the "flatness" of the space. Unfortunately, sometimes that realistic aspect of space has to give way to playability. This game is a mix of galaxy exploration/development along with the strategi
After testing this about 6 times last night, capturing the two adjacent systems is [i]almost always[/i] a bad idea. For example, if you have: D-V-TH-A-T D=Desert V=Volcano TH=Terran Homeworld A=Asteroid T=Terran surrounding you, then you would likely be better served colonizing the desert planet before the volcano. The "buffer" volcano problem may not actually be much help in your defense depending on the actual location of enemies and pirates. Moreover, it will cos
I went and tried this. I call BS. You're not even playing the strat you describe given the long wait times I experienced. I played a small 1v1, normal speed/tech against a fortifier. Here's how it starts. Note that you never mentioned your extractors. I tried adding them in at the end, and that went so badly I won't bother reporting on it. In this case, I build them up front. Here's the build (as you described) [B]with some mods I had to do (buy/sell)[/B] to make it happen: Queu
[quote]If you haven't noticed yet, I enjoy large mobs of angry jealous beings attacking me. It gets my ego going. Thanks. I appreciate it. Seriously.[/quote] Man, I don't know about you guys, but he's got me laughing out loud now. And you know what? We're the idiots. We all know what he's looking to do here...troll...and we know the right solution (ignore), but it takes the troll to point it out to us what he's doing. Ah...the forum. The great de-smartifier. <b
Well, as long as you're certain then I guess you're right :) In all seriousness, I think there's a good chance that in a 1v1 your opponent might show up with a cap ship and 6 LRMs with more on the way and end the game in the "first few minutes". One way to find out: go online and try your strat out. Edit: your colonizers will lose their antimatter after phasing and will be stuck waiting for a time anyway. It's not as instantaneous as you made it sound. Tea
Hmmm...you're at least making me think about this. Downsides: 1) No situational awareness of the rest of the universe 2) Wasted research on one or two techs if you didn't need volcano/ice 3) If you do colonize two planets immediately, they will actually drain your economy until you can upgrade them...which won't be easy as you spent a crapload on two colonizers, two research stations, and two techs. If your enemy finds you at this point you are in a lot of trouble.<br/
Yeah, to be fair I was exaggerating with mid-game being the point at which they "pop". It all depends on the map though, and what your opponents build up for defense. Sometimes, if I notice they're hurt, I will intervene and give them a back/forth in safe space for 8 jumps or so (holding down SHIFT) to allow them time to heal. Again though, that's a "set it and forget it" interaction as once they're done following that route they revert to auto-explore. I wish SOASE had a way of sett
Scouts take almost no time if you can be a "hands off" leader. Build two, select both, right-click explore icon to have them automatically explore. They'll keep doing that, and revisiting the least-recently-visited sectors until something finally kills them around mid-game. The ongoing intel is absolutely invaluable, and you don't ever have to pay attention to them again. Tea
Was [link="https://forums.sinsofasolarempire.com/?forumid=402&aid=301491"]this[/link] the problem? Tea
I was setting up a game last night. I wanted to start friendly with the AI, so I set us all to the same team, but didn't lock them. My thought was that we wouldn't fight initially, just race for planets, but that someone would eventually declare war. The moment the game started, I received the victory screen. The goal of unity was achieved. Fastest. Win. Ever. Tea
Kruelgor, you are a weird, weird man. READ his reply: map, not mod. And not HIS map, he was asking for someone to make one. Don't you think devs can speak for themselves as to whether or not they consider mods an insult? My 2 cents: that looks like an awfully large map, but it would be cool to see a themed, named map to represent the Star Trek universe. A pre-Cylon war BSG map would be neat too. Tea
[quote]This is me with the kid gloves on. If I get more crappy responses like the one above, I'm seriously going to start flaming. You have been warned.[/quote] Consider this my crappy reply. I'm looking forward to seeing how much [I]less[/I] helpful you can be. Let me paraphrase your intelligent thread so far: [color="#FFFF00"]"Hey, these guys suck. Help me with strats. Unless you directly agree with me, or tell me what I want to hear, you all suck, and that gives me the r
Sorry about the frown Cyber. Looking back at my text, it looks like I was implying you left me hanging (or something to that effect). I had no idea why you weren't joining...but it could have been any number of reasons. My guess is that my router made it a problem. I hadn't tried hosting to that point. The frown was meant to indicate a "too bad" feeling, not "Damn Cybermage" :) I will now fill this post with happy faces to undo the frown. :) Or not. Smileys are lame. ;)
Game result: Pogue got beat on by the AI and we couldn't save him. But he was hosting! I saved and tried to re-host, but never saw Neo after that :( Nevertheless, I felt I had been close to turning the tide, so I reloaded in single-player and left Neo as a non-player and took on the AI. It's 0200hrs now, but I'm pleased to say we won (and you even kept your planet Pogue!). Hope to do it again sometime. Tea
Well, I was in for all of 200ms and got kicked back to lobby. What's going on? Tea
lol. My wife is going out shopping and shoveling the driveway. I'm a wonderful husband. Seriously though, I'm the luckiest man alive. I'm going to go tell her that and get a coffee. El Tea
OK. I'm in. I'm warning you: I suck. What next? Tea
Seira: check your PMs. Tea
This is why Teamspeak (or Vent, etc) is such a good tool ;) In the case of a stranger dropping, how would you even know if he wants to reconnect? In any event, if there is a way to increase autosave frequency, it should be done so that less time is lost in the reload. Can't believe SD spotted this one. Thanks guys! Tea
I'm interested. I've only played two games so far, both against the AI. I'm more of a turn-based guy normally, so it's taking me a while to get used to this. Do you guys have a Teamspeak (or equivalent) server for voice comms? I find voice strategizing is far superior to text. I can manage an 8pm start. I would also prefer to play until done. You two both sound reliable, but a general question: what happens if someone drops? Does the AI take over for the teammate?
Thanks for the info. I sometimes forget to check that info card! So intuitive, but I often forget. Just too much going on... Tea
Sometimes I hear a female voiceover saying: Behold my creation (or something to that effect). I haven't been able to pin it down to a particular ship being built. It's the only annoying sound in the game that I have encountered to this point. Anyone know what the trigger is? Tea