Wow. I've read your first post and I love the idea - though I haven't really played Company of Heroes. Although I think some effects sound pretty drastic and extreme, having such variations for unit deaths would be simply awesome. Also, from a different point of view, it's kinda realistic: Just like some battleships were destroyed after just one lucky hit that cleanly penetrated the armor and hit the ammo storage, there were some cases in history when a ship was almost completely ra
XTRMNTR2K
The mod description sounds nice! Although I enjoy the game as it is (though I prefer the fastest options), I like the idea of making it a little bit more fast-paced. [quote]10 times turn rate for all ships Ships move ~3 times faster, and accelerate much faster [/quote] I'm not too sure about those values, seems a bit too much to me. Maybe 5x turn rate and double speed/acceleration maximum? Oh, and the devs shouldn't change much of the gameplay in futur
[quote] Since there don't seem to be any new bug reports or posts about how the gameplay is since I posted 1.51 this morning, I guess everybody is enjoying the mod. [/quote] Yep, I just tried it out (the first Sins mod I've played) and it's a lot of fun. Played a 3 player FFA game on a medium random map against the AI and it was great. Seemed quite a bit more balanced, or at least more suited to my tastes than stock Sins (which I love as well).<br