DrazharLn

DrazharLn

Joined Member # 2539763
0 Posts 40 Replies 69 Reputation
Reply to Starfish in Strategy

Seems they are weaker than I thought. They probably need to be used in groups of 5-15 to have any real effect. That many starfish is gonna cost. I've been taking down starbases with bombers mainly. I take out supporting fleets then just hang back and bomb the planet while i wait. Though that was versus the AI, and the AI seems particularly inept at using starbases. I expect the starfish would need extensive fighter cover to take out SB defended by SC though. Anyway, thanks Rya

11 Replies 7,929 Views
Reply to Cykur Replay in Strategy

I think the player action count is messed up, when I play with friends over ~5 hour game I have a few thousand player actions, everyone else has several million or even billion. From my friend's perspective it was the other way round, he had a low(ish) action count and I had an enormous number of actions. [quote]I used to do this and stopped for a VERY SPECIFIC REASON: If you're retreating a fleet, and one of the ships get caught behind (*cough* capital *cough*), the ENTIRE FLEET J

18 Replies 77,163 Views

Bombers do only 50% dmg vs anything but capital or heavy cruisers. Bombers do more raw DPS than fighters (11.7 to 17.5 for advent, for a squadron), but the damage modifiers make them only really good vs heavy cruisers and capitals. Fighters are only good vs light (bombers, LRF, civilian, colony, siege, scout). Bombers do more damage vs medium and heavy than fighters, but you'd be better off investing in LRFs to take down LF (medium) or LF if they're using lots of cruisers/flak. <

12 Replies 49,896 Views

You have to manually bind the z-axis key. By default it isn't available. The z-axis isn't particularly useful, however. You could use it to jump over enemy mines by jumping at a much higher elevation than normal, but there's not much point when you can just jump to a point the enemy hasn't covered yet by clever jump tactics.

33 Replies 121,098 Views
Reply to Cykur Replay in Strategy

Thanks very much, I noticed some of that (particularly the way he sent the colony frigates in early). I didn't notice him rotating LRFs much, maybe I wasn't paying close enough attention to that particular aspect. Other things I saw were use of a colony frig to take aggro off of his LRMs, his impressive continual production (I presume he set waypoints on the fleets) of ships to ensure his frontline remained tough, and his general use of fleets. I tend to put several different ship typ

18 Replies 77,163 Views
Reply to Starfish in Strategy

Does anyone know if the damage dealt is 18 DPS to every target or 18 between all targets? It would seem pretty useless to be dealing only 2 dps each to 7 turrets and hangers, for example.

11 Replies 7,929 Views
Reply to Cykur Replay in Strategy

Have you saved a copy of the Q&A? Or is it at the end of the replay? I'd dearly like to read that. Thanks for putting it up. EDIT: I've watched the replay. There was some useful stuff in there. Pretty pointless for me to point it out though as you can just go see. So thanks again for the replay. Would it be possible to grab a copy of that Q&A though? That'd be really useful.

18 Replies 77,163 Views

For your perusal superfleet: http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=1 Notice that anti-strikecraft class ships (i.e. Flak) do 150% base damage to fighters but only 75% to bombers. Notice also that fighters have the same to hit chance as flak for attacking bombers but do 200% base damage. Flak frigates are the counter vs. fighters, but versus bombers they aren't actually that good. A strong fighter screen is the only thing that will prot

12 Replies 49,896 Views

Sorry, I was just trying to help. Also, I failed to catch the sarcasm in your second reply to me. I just posted that thing about Eastern Time to demonstrate that I couldn't convert the info given to GMT times due to my own lack of knowledge . I didn't mean to annoy you. I would have been more tactful, but I posted that at around midnight my time, so I was tired. Sorry for annoying you, I'll go now

21 Replies 8,979 Views

There isn't enough info up there to do it. Also, there is no such time zone as Eastern Central Time, according to this anyway, Quebec is in the Eastern Time Zone, which puts it at GMT-5 or GMT-4, depending on daylight saving. I'm unfamiliar with American time zones, I was just putting some ideas out there.

21 Replies 8,979 Views

YMMV = Your Mileage May Vary, means that you may think differently about the idea. I meant people to post all times in GMT, so if you live somewhere on GMT +4, and you can play between 7 and 11 local time, then you put down your available times as 11 till 3. Probably best to use 24 hour clock, though

21 Replies 8,979 Views

You can stop crying now KerrekCruiser, I gave you some Karma. I would have thought that Advent are best in the mid/end game when you get to the killer combo of guardians and Daestras, but I've only played one game vs a Human, so I'm probably wrong. [Open Question] What sort of fleet makeup do you go for in the early game/mid game/end game I normally take a Progenitor with colonise and malice +6 or so disciples. As I get the tech, I add 1 drone host and then up to 10 il

9 Replies 41,445 Views

Instead of listing the timezone, wouldn't it be better to simply list the hours in GMT that you're available for? My reasoning: I (for one) have no idea about the various world timezones except the ones local to me (i.e. Europe), so a simple GMT +/- would save people looking it up. Also, some people will be able to play during the day in their timezone, whereas most will play during the evening or night. If you simply state what times you are available at in GMT (e.g. between

21 Replies 8,979 Views

Been watching this mod since original post [I think]. Looks great, I am also amazed with your speed and look forward with great anticipation to the final release. Perhaps you and bailknight could work together [bailknight doing a new race now...] Just a thought. Anyways, great work ManSh00ter, DrazharLn

1,794 Replies 4,172,279 Views

ff0EADFF is a standard hex code. [methinks] The first 2 probably stand for transparency then the next six are actually three pairs, the three pairs will stand for red green and blue. I.e. ff = transparency "x" 0E = red "x" AD = green "x" FF = blue "x" N.B. I may have gotten red, green and blue the wrong way round but thats the basic idea.

770 Replies 2,171,207 Views