DrazharLn

DrazharLn

Joined Member # 2539763
0 Posts 40 Replies 69 Reputation

Homeworld 2 did have a Battlefleet Gothic mod in production a long time ago, but Games Workshop killed it*. I'm really rather impressed that you guys managed to get permission, GW has a long history of squashing mod projects based on their games. Maybe they've changed their minds? I heard that this mod had been killed by college, can you confirm that it's still alive? * I say that, but I can't find any evidence right now, they definitely have killed plenty of other pro

794 Replies 1,872,921 Views

I think the thread is only active periodically, specifically after a new update, you've hit it at a time where ManShooter is back in the dungeon, working. Next time he provides some pretty visuals or new info I'm sure the thread shall twitch back to life as it has done quite a few times in the last year. Perfection takes time, y'know?

1,794 Replies 4,171,948 Views

[quote who="Annatar11" reply="11" id="2368071"] Except you can't exclude modders. An engine needs to be stable regardless of whether it's running modded content or not. Sins has always clashed with the 2gb-per-process addressing limit, and the hardcodes set the boundries to make sure the essential components of the game always have enough memory, whether it's vanilla or a mod. [/quote] Thanks for the answer, I'm still not convinced that hardcoded limits are the best wa

59 Replies 263,008 Views

I'm puzzled by limits like this in games. Why do they get hardcoded? Why are they present at all? Excluding modders, don't the developers have control over the content? If so, why do they need to include limits to the number of research tiers? Why not simply let the engine use all the research tiers it's given. You get the same effect, 8 research tiers, but now you can increase that if necessary by simply adding some tier 9 research and the engine accommodates that. I've only

59 Replies 263,008 Views

There is " Resurrecting Steel Command " on the Multiplayer Organizer forum , but you might be interested in this . A training school for new Sins players. I'm not exactly new but it'll be an opportunity to play a few games and learn some more of how to play against humans. If that's not your idea of fun, then ad

8 Replies 12,961 Views

There's always the community balance mod Raging Amish has put together. I think that works well. If everyone can agree to stop bitching about balance then we might get more players online. On the other hand, I like the small community in Dystopia (another game I play regularly), there are less than 500 regular players, or so I reckon and I only see the ones who visit the European servers). I keep bumping into players I know and enjoy playing with and I like to think that others rememb

35 Replies 9,407 Views

I think this is a great idea. I have a decent knowledge of counters (or so I believe), but my micro skills are extremely poor and I've only played two games against humans. Besides, anyone can benefit from direct critique like this. Consider me in. EDIT to address Qu4r: Who says the environment will be harmless? The "tutors" could suggest tactics to the participants or demonstrate those tactics. Also, has it occurred to you that people do not find being owned particularly appe

21 Replies 20,886 Views

A matchmaking system might be a good idea, there's always the chance that stardock will add this in their new version of impulse. They did hint at such a feature.

10 Replies 10,726 Views

Thanks for taking note of some of my ramblings. The new link works perfectly, and installation could only be easier if you made the download a self extracting archive. I've just been fiddling with that, actually. I can make a working XP SFX (Self Extracting Archive), but getting the extractor to work on both XP and Vista (i.e. put the mod in the write place for either operating system) would probably require either coding something myself or using a more intelligent tool.

89 Replies 217,442 Views

I don't know whether it would. I don't mod Sins and I don't know how Sins handles mod files. If it loads them all into memory when you enable the mod, that could cause you to run out of RAM space. That said, my PC only has 2gb of RAM and Sins runs fine. On the other hand, my RAM runs at an overclocked 1100 MHz. Ok, I'll upload my version. To make it work, extract all files to <span style="font-size: small; font-family: courier ne

770 Replies 2,170,977 Views

[quote who="Bram_Turismo" reply="711" id="2358666"]Yeah, updating Entrenchment might be the best thing to do. I'm currently running version 1.1 and every mod seems to be for either v1.2 or v1.3 so I guess I need to update [/quote] Bram, you are not running v1.1 of Entrenchment, because there is no Entrenchment v1.1. If the mod is talking about v1.1 then it is talking about Vanilla SoaSE, not entrenchment. The latest patch for entrenchment is v1.03, install impulse and get that

770 Replies 2,170,977 Views

[quote who="Raging Amish" reply="67" id="2358870"]That first link doesn't have any of the adjustments in orange.[/quote] The second link doesn't work I sympathise entirely with you not having time to work on the mod. I had to stop a project I was involved in recently due to my 6th Form work

89 Replies 217,442 Views

I dearly hope that the three balance mods in development do get merged. That or one emerges dominant and the other two die, or IC make one an official patch. Otherwise we'll fracture the community even more. I'm going to get my friends to install this, we'll do some playtesting for you. On a more technical note, have you considered setting up a subversion (SVN) service for the mod? That way everyone could be sure they have the latest files. EDIT:

89 Replies 217,442 Views

Thanks for the walkthrough EadTaes, that's everything I need to know. The bit about Harpo's Mod Updater is that the currently downloadable version of this mod is for Entrenchment version 1.02. So I used the mod updater to automatically change the files in the mod to make them compatible with Entrenchment v1.03. I was just pointing out the tool for Bailknight in case he (she?) hasn't seen it. @Bram_Turismo Check what version of Entrenchment you ha

770 Replies 2,170,977 Views

Warning - This mod didn`t trough entensive test so may have some serious bugs. When you find some please inform me. Warning. Your post did not go through extensive proof reading. Anyway, if I just dump all your graphics into the game's default folders, will it allow me to play with people who use the vanilla game files? If I install the mod as you say

770 Replies 2,170,977 Views

I know I'm late to the party on this one, but are you and Raging Amish still playing together? Myself and a friend enjoy playing large, long games a lot, maybe we could join you? I'm a fairly decent advent player (or so I like to think), but I'm not brilliant. My friend is less good, but he's getting better all the time (he plays mainly TEC, sometimes vasari).

5 Replies 6,956 Views
Reply to Cykur Replay in Strategy

I'll take your word for it, I haven't played enough online for this sort of thing to happen to me.

18 Replies 77,158 Views