top vasari

top vasari

Joined Member # 2554917
27 Posts 550 Replies 15,323 Reputation

my point is that we are not a horrible clan like you are making us out to be. Like seriously is every loss of bia posted on the forums? maybe i should start a post making fun of howler for going econ. and rebo maybe your losses were due to unfair map placement but look at the first one. i was in enemy territory and i didnt even have a planet beside my HW. I could probably blame other things for our losses but i dont because we lost, so what we learn and do better next time. that is how we pla

59 Replies 202,269 Views

here is replays from 2 games with bia. i dont have the replay from against DT but i will get it. http://files.filefront.com/AutoRecord+06041925record/;13880005;/fileinfo.html http://files.filefront.com/AutoRecord+06052028record/;13861846;/fileinfo.html &nbs

59 Replies 202,269 Views

the reason you can scuttle yours as vasari is you are never gonna build a cap (or you shouldnt) until your egg is lvl 6. it makes it easy to get assielnts and to colonize volcan/ice plaents early game. Or for a rush you can get 2 mil labs and 2 frig factories.

8 Replies 3,881 Views

thanks citizen, you are right. recently we have destroyed bia in 5v5 and 4v4 clan games, and DT in a 3v3. we were just starting to iron out the bumps. seriously i doubt DT could destroy every single player on ICO when it first started. _|~Uber

59 Replies 202,269 Views

really for vasari you are pretty safe building 1 military lab and 2 civ labs at your HW unless your enemy is like 1 jump away. that way you can colonize ice and volcanic worlds. (to get the 3rd lab just scuttle your cap ship factory)

8 Replies 3,881 Views

nope they even say on the chat. they dont want to quit because they lost, so they just go afk without quitting or surrendering. It is really annoying and seriously what is the point of doing that?

89 Replies 22,737 Views

If you are new at the game it will provide a sufficient challenge, but if you have been playing sins for a while, the ai is a joke. If you get more skilled at the game it is far better to play online because then you will find it more than difficult.

31 Replies 59,140 Views

I have to agree with Amish. his suggestion about the slight reduction to HP and balancing for repulse should work. really the devs should look at this, there are some great suggestions that could even out the late game gap between races.

102 Replies 184,377 Views

[quote]P.S. I think the developers know what they're doing (at least, until MB gets nerfed) after all, they made the game in the first place. [/quote] we are not sayiing the devs dont know what they are doing. they just dont play online and see the balance issues against skilled players. Carriers need to regain their original build rates to counter lrms more effectively.

128 Replies 397,552 Views

really if it was a real battle the assilents would also have upgraded armour. As much as illums are better than all other lrfs i really think that they dont need a nerf. The problem is fighters dont counter them well enough anymore so the only counter is more lrfs scouts, or going straight for HCs, which is expensive. really what needs to be nerfed is repulsion. and carriers need to be buffed, then there wont be as much as a balance problem.

102 Replies 184,377 Views

no i think the shots do 18dmg it only has 1 bank but that one bank can fire at 5 targets. Thats what I heard from the beta. Need annatar here to be sure.

11 Replies 8,021 Views

Usually when they go afk they have stupid things like SBs with full defences at almost all of their worlds making it take a longgggg time to kill them. Once i played a 1v1 where i got RA and had 2000 fleet supply and my enemy wouldnt quit. I left for supper which was about 40 mins and my fleet was still untouched. eventually I had to leave because i had to go. I really didnt want to leave because like P5 said it encourages them. I was recently in a game where I destroyed kkrazys

89 Replies 22,737 Views

Actually mind that might work. right now it is probably closer to 4 secs to kill the fighter and 1 minute to build it back due to bugged antimatter regen rates on vasari and TEC carriers. but it would bacically solve the problem of fighters being useless.

72 Replies 135,954 Views

Here is another great replay. I (_|~Uber) was playing TEC and we had a smurf. one of our guys quit right at the start, so it was bacically a 2v3, and we ended up destroying the other team. I killed a TEC player who was getting feed, unlike me, with a suicide SB. It was a great game. Here

158 Replies 387,663 Views

Mind, the major problem with increasing the HP of fighters/bombers is htey will not kill each other easily then bombers will either have about the same HP as fighters or theirs would need to be increased. then fighters would not kill of bombers easily enough, the only way to fix that would be to increase dmg from fighters, then they rip lrms apart like paper. The only reasonable solution is to lower the build rate so fighters can be replaced during battle.

72 Replies 135,954 Views