top vasari

top vasari

Joined Member # 2554917
27 Posts 550 Replies 15,323 Reputation

ok here is a reveiw teir 2 _|~GOD- A skilled advent player who is very good on the front line. Has interesting stratagies for econ but is very deadly in any position. Knows how to use the overpowered elements of the Advent to destroy his opponents.

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[quote who="CenturionJixra" reply="3" id="2247465"][quote who="Ascension - sucky but learning.copied everything from Proletari. " reply="25" id="2246057"]i can say _|~Scooby Dooby Jew's original profile was Scooby Dooby Jew. but that doesnt help you much ... youve probably not even seen him.[/quote] That player name strikes me as being a bit anti-semetic, which I guess I find a weee bit offensive. As an atheist Jew, becoming an online gamer and seeing just how much

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actually Ead has a point. one of the problems with decreasing the build time is you can switch your fighters/ bombers mid battle. if scuttle time was incresed it would make switching mid battle difficult and it would allow more reasonable build times for carriers.

73 Replies 142,637 Views

most of them are on there. unfortunatly i dont know many of the original accounts of the people in my clan. [e digicons]:([/e] i can say _|~Scooby Dooby Jew's original profile was Scooby Dooby Jew. but that doesnt help you much ... youve probably not even seen him.

1,090 Replies 1,827,591 Views

[quote who="Heinekus" reply="16" id="2245803"]I dont mean to steal the thread but im starting to constantly run into mini dumps and crashes in win 7 x64, no matter what mod i use or if any for that matter. Anyone have a suggestion on what compatability i should be running it at?[/quote] I had this problem at the beginning when i got windows 7. If you have an Nvidia video card there is a pre realease driver that you need to install. then it should stop minidumping. If you have another

22 Replies 7,350 Views

Koda that doesnt work at all. you can spam HCs but any good player who is rushing will see your 5 labs and kill them pretty quickly. Really to counter a teir 2 unit you shouldnt have to build a teir 5. and look at how much more expensive HCs are. the only real counter to lrfs again is with the advent. their scouts have the same stats as their LFs, making them an effective counter to lrfs but, TEC and Vasari scouts dont work near as well.

8 Replies 5,743 Views

well it looks like i am gonna have to start learning how to play advent [e digicons]:thumbsdown:[/e] now carriers are out of the question to counter illums, and vasari scouts suck. and spamming assiletns doesnt work well either because they can get the same amount of illums with feed.

72 Replies 135,640 Views

Now Carriers, the already underpowerd units, have been nerfed even further. Where is the balance in that? Come on! The nerf on the marza is great but that is a small balance issue. look at carriers they have a -75% build rate and now that flack is buffed there is no real early game counter to LRFs. now it is becoming a 1 strat game again. [e digicons]:([/e]

128 Replies 396,886 Views

well it doesnt look too good. the change log for entrenchment 1.03 only nerfs carriers more. their speed is being reduced and so far it looks like nothing has been done about the -75% build time. I really hope the change log is incomplete. but it doesnt look that way [e digicons]:([/e]

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I, like grey dont think that nerfing illums is the answer. really JJs Idea about increasing the dmg of the AOE abilites on assilents and lrms, would even out the playing field. Making vasari get neutrals with colony ships wouldnt solve anything, it would just make the game less balanced.

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I have to agree on all of these points JJ. I agree right now that vasari need SBs to build fast just so they can get an advantage in the rush, but if the game is blanced better this will not need to be the case. I like your idea with increasing hte DMG of the AOE abilities of the other 2 lrfs, right now if you had 100 of them focusfireing a SB they probably wouldnt even take down the sheilds of nearby ships before they got destroyed.

73 Replies 142,637 Views

it works with almost all caps, the only problem is it takes much longer. usually to colonize faster you build ships to accompany your cap ship. but for Akkan and progen what you can do, is just get them to kill the lrms and the planet bombing ships, build a turret and send you cap to the next planet. it allows you to colonize really quickly with only your cap.

7 Replies 3,055 Views

in entrenchment 1.02 there was a 75% build rate to all carrier cruisers in a contested gravity well. bacically once you destroy the first wave of fighters/bombers, you dont need to worry about them anymore because they will take too long to build.

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[quote]And top Vasari, so what if all your fighters get shot? You just retreat them where you have a star base waiting and they are free to regenerate their fighters and then they just come back. Every time they do this they will probably destroy some of your ships but they can easily escape without losing a carrier (unless you build several phase jump inhibitors, but even then they can probably blow them up before you can destroy very many of them).[/quote] The problem is if you phas

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The thing is GoaFan77 since fighters are so easily destroyed, you don't need to worry about killing the carriers. you can kill his first wave of fighters off pretty wuick then every few minutes you get a wave of squadrins with 1 fighter. What is the point of trying to kill the carrier if it cant hurt your fleet? By using flack in your fleet carriers just become wastes of fleet points, nothing else. Really i would much rather have flack suporrting my fleet because it over counters the

72 Replies 135,640 Views