ok here is a reveiw teir 2 _|~GOD- A skilled advent player who is very good on the front line. Has interesting stratagies for econ but is very deadly in any position. Knows how to use the overpowered elements of the Advent to destroy his opponents.
top vasari
IC shouldnt be devided on wheather to balance the game or leave it unbalanced.
[quote who="CenturionJixra" reply="3" id="2247465"][quote who="Ascension - sucky but learning.copied everything from Proletari. " reply="25" id="2246057"]i can say _|~Scooby Dooby Jew's original profile was Scooby Dooby Jew. but that doesnt help you much ... youve probably not even seen him.[/quote] That player name strikes me as being a bit anti-semetic, which I guess I find a weee bit offensive. As an atheist Jew, becoming an online gamer and seeing just how much
well i formally protest along with you DarkCloud. carriers need to be fixed!
actually Ead has a point. one of the problems with decreasing the build time is you can switch your fighters/ bombers mid battle. if scuttle time was incresed it would make switching mid battle difficult and it would allow more reasonable build times for carriers.
most of them are on there. unfortunatly i dont know many of the original accounts of the people in my clan. [e digicons]:([/e] i can say _|~Scooby Dooby Jew's original profile was Scooby Dooby Jew. but that doesnt help you much ... youve probably not even seen him.
http://files.filefront.com/AutoRecord+06052028record/;13861846;/fileinfo.html _|~ vs bia _|~ won
[quote who="Heinekus" reply="16" id="2245803"]I dont mean to steal the thread but im starting to constantly run into mini dumps and crashes in win 7 x64, no matter what mod i use or if any for that matter. Anyone have a suggestion on what compatability i should be running it at?[/quote] I had this problem at the beginning when i got windows 7. If you have an Nvidia video card there is a pre realease driver that you need to install. then it should stop minidumping. If you have another
How I think you should add _|~GOD to the list. he is a very skilled advent player, and defenatly makes teir 2
Koda that doesnt work at all. you can spam HCs but any good player who is rushing will see your 5 labs and kill them pretty quickly. Really to counter a teir 2 unit you shouldnt have to build a teir 5. and look at how much more expensive HCs are. the only real counter to lrfs again is with the advent. their scouts have the same stats as their LFs, making them an effective counter to lrfs but, TEC and Vasari scouts dont work near as well.
lol Ead i was joking about my suggestions. I was comparing them to the carreirs because they are less powerful than enemies support cruisers. Thats not my point, the point is that carriers were underpowered so the Devs deceded to nerf them more.
well it looks like i am gonna have to start learning how to play advent [e digicons]:thumbsdown:[/e] now carriers are out of the question to counter illums, and vasari scouts suck. and spamming assiletns doesnt work well either because they can get the same amount of illums with feed.
well now i think next subverters should be nerfed further, and domina subjutigators. They are underpowered so they deserve a good nerf.
great picture Ead. that basically sums up the new nerf for carriers.
Now Carriers, the already underpowerd units, have been nerfed even further. Where is the balance in that? Come on! The nerf on the marza is great but that is a small balance issue. look at carriers they have a -75% build rate and now that flack is buffed there is no real early game counter to LRFs. now it is becoming a 1 strat game again. [e digicons]:([/e]
Derek the purpose of increasing the waves and decreasing dmg per wave is it allows you to move your ships out of the circle. you can probably save most of your ships now.
I know i saw it too. All the devs did is nerf carries more.
well it doesnt look too good. the change log for entrenchment 1.03 only nerfs carriers more. their speed is being reduced and so far it looks like nothing has been done about the -75% build time. I really hope the change log is incomplete. but it doesnt look that way [e digicons]:([/e]
I, like grey dont think that nerfing illums is the answer. really JJs Idea about increasing the dmg of the AOE abilites on assilents and lrms, would even out the playing field. Making vasari get neutrals with colony ships wouldnt solve anything, it would just make the game less balanced.
I have to agree on all of these points JJ. I agree right now that vasari need SBs to build fast just so they can get an advantage in the rush, but if the game is blanced better this will not need to be the case. I like your idea with increasing hte DMG of the AOE abilities of the other 2 lrfs, right now if you had 100 of them focusfireing a SB they probably wouldnt even take down the sheilds of nearby ships before they got destroyed.
it works with almost all caps, the only problem is it takes much longer. usually to colonize faster you build ships to accompany your cap ship. but for Akkan and progen what you can do, is just get them to kill the lrms and the planet bombing ships, build a turret and send you cap to the next planet. it allows you to colonize really quickly with only your cap.
in entrenchment 1.02 there was a 75% build rate to all carrier cruisers in a contested gravity well. bacically once you destroy the first wave of fighters/bombers, you dont need to worry about them anymore because they will take too long to build.
[quote]And top Vasari, so what if all your fighters get shot? You just retreat them where you have a star base waiting and they are free to regenerate their fighters and then they just come back. Every time they do this they will probably destroy some of your ships but they can easily escape without losing a carrier (unless you build several phase jump inhibitors, but even then they can probably blow them up before you can destroy very many of them).[/quote] The problem is if you phas
The thing is GoaFan77 since fighters are so easily destroyed, you don't need to worry about killing the carriers. you can kill his first wave of fighters off pretty wuick then every few minutes you get a wave of squadrins with 1 fighter. What is the point of trying to kill the carrier if it cant hurt your fleet? By using flack in your fleet carriers just become wastes of fleet points, nothing else. Really i would much rather have flack suporrting my fleet because it over counters the
lol scoutter, you probably would on a 1v1