Pulp Catalyst

Pulp Catalyst

Joined Last seen Member # 2558942
0 Posts 8 Replies 90 Reputation

this is a good read up for most here, as so many of you don't fully understand multi-threading pass the basic understanding of the word that is. http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/ also as i said quite sometime ago now, Paradox in house studio is very small, yet they are empl

63 Replies 139,802 Views

the noise is probably just left over data in the sound buffer, perfectly normal..... and to be expected if the sound system has been designed in a certain way the game engine is probably tripping over, meaning more and likely some piece of data has wondered outside the range of what the game is aware off, nearly all data must be accounted for at all times.... if data gets lost, but then suddenly comes back on the playing field so to speak.... game crash for sure, or at the very

5 Replies 2,876 Views

If any program dies like that without an error message (Not even a "This program has stopped responding" or "Windows had to close this program" message), then there's a severe issue with your hardware not entirely true, although rare, CTD doesn't always show a debug error (depends if the error was catched by the system) although what you say has a lot of merit, your making a bold statement when y

11 Replies 6,579 Views

sins doesn't use the " CryEngine " system, it can't as that engine is for FPS games like Crysis. Sins uses the "Iron Engine" http://en.wikipedia.org/wiki/Iron_Engine CryEngine - Crytek (most famous for of course Crysis) Iron Engine - Iron Clad. practically a give away right? [e digicons]:rolleyes:[/e]

13 Replies 28,211 Views

it's this fact and only this fact why i won't be getting this game, nor will 2/4 of my friends.... the LAG is just damn right a killer, and stops this game from coming into it's own........ adding more to an already struggling engine doesn't seem the way togo in my opinion, even "Paradox" internal house developers are pushing a little in Multithreading (HOI 3 & Victoria 2, not much, but a little, and they only have what, 10 people.... 2 programmers i think).

13 Replies 28,211 Views

Unfortunately the sad truth is, Sins is a bit like Supreme Commander, MASIVE amount of numbers regarding ships, and each ship has to have AI attached to each one which means many AI algorithms constantly being processed, just like supreme commander had. now no matter what small upgrades you get with newer CPU's, and optimizations that come from the game engine itself, you will always get slowdowns at some point because quite frankly (as it has been discussed in the forum, although

4 Replies 8,033 Views