I would prefer: No Treaty -> no retreat non-aggression pact -> retreat to neutral/own systems possible alliance -> free passage
Tasker2511
When using the Option that all ships of a fleet should jump at the same time, it may occur that they don't use the same vector to jump. And so some ships float through other ships.
- New Jump Blocker Behavior: Blockers owned by player A at a planet now only block lanes to planets owned by A connected to the same planet. If I have a planet at the border of my empire connected with three lanes and only one leading to one of my planets then I can't stop the enemy using the other lanes? And what if I lose the colony this planet is connected to? Maybe a rebellion or something. Then the enemy can fly through my first line of de
Master of Orion was and still is Master of random Events There were crystal lifeforms entering your region of space to find something to eat(like colonists), Spacedragons on their search for wealth so that you can give them some credits so that they will search on the planets of an other empire and an alien species from outer space that has nothing better do do as sending their fleets through wormho
I think the variety is Ok. But not every planet should be guarded by pirates. Especially the worlds with artifacts should be protected by powerful Guardians like crystal lifeforms or strong orbital platforms. I think that would improve the exploration part much more than a new planet type.
Every ship should have the weapons it needs to do its job. And then job of a cap is not shotting down fighters or bombers. That's the job of the fighters it can carry or the smaller ships in the fleet. Mix your team and this discussion is useless.
TEC = Trader Emergency Coalition
It would be nice if you could order your ships to protect multiple planets. In combination with this building that prevents enemy ships from leaving the system it would be a good line of defense.
Would or should there be a weapon in game that can destroy a planet and turning it into an asteroid field? Like the stellar converter in MoO2 or the deathstar in Star Wars.
I think repairing ships without the presence of a repairstation should drain antimatter.
I have mist the first Beta and so I don't know much abut the multiplayermodes. But it would be nice if there will be a mode in witch you get some points you can buy ships and research for. Then one of the teams has to defend the construction side of some sort of doomsday device that will be fully operational in 10 Minutes. The goal of the other team is to destroy it at all cost. There should be some secondary targets (like mines) that will slow down the construction. If all secondary targets are
In English "Advent" has some different meanings. In german it's only the time before Christmas. And so the first things I thought as I read the name was a Reindeer-powered Battleship with the Santa-Bot from Futurama on the bridge.
Did anybody know Kohan2? It´s a fantasy- RTS. If you want to build a troop you first select a commander or a hero. Then you chose your main line and you flank-troops. That can be any soldier or mounted troop. finally you can add up to 2 support-units. That can be healer or summoner or other magic user. When you have completed you selection you can save the setting and produce all of them as one unit. In combat you control them as one unit as well. In a scifi- setting the commander w