Note: These latter four journals are unique in that they're structured to discuss how both base Sins and other mods have implemented these features. This is because they are substantially more "tweak"-is
Swiss Knight
Greetings Comrades! As some of you may remember awhile back we dedicated a week to showcasing some of the gameplay elements that will differentiate Dawn of Victory from Sins of a Solar E
because the only thing texture artists were waiting on was someone to make a post with a bunch of exclamation marks.
We will only release when the mod is fully playable and fun. It's our goal that on the day of release you should be able to go online and have balanced games against other players. We will never do any sort of "pre-release" or public beta.
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Unfortunately, I am too busy to develop it, and shadow has to many ideas of his own. ( I think we have around 15 separate planned full sized mods) P.S. If you decide to join us, and make this mod, then I will say this in advance, welcome to Wraith Mod Productions. (I just decided that this is our new mod groups name) You got some slick urban beats here, I think this is gonna go far.
Thanks comrade Copper, theres always been a fine line in making sure the story behind the mod dosn't get too ridiculous.
Its not quite a novel, but you can find some short fiction written by some of our forum members on our new site. http://dawnofvictory.dreamhosters.com/forums/viewforum.php?f=9 Not to mention all the stuff on the wiki.
Greetings Comrades, Within the next few weeks we will be launching some new features that should greatly enhance the Dawn of Victory Community. While our release is still a ways off, a number of you have become involved in aspects of Dawn of Victory not dire
Primary 1920x1200 monitor with 2 flanking 1650x1050 monitors. As well as a 37" 1080p TV for video output and whatnot. http://public.slipstreamproductions.net/swiss/desktop.jpg For full image
We can never give out any reasonable estimate on when the release will occur. There is no way of knowing what balance issues might come up, what gameplay elements may not work, or what changes aren’t for the better of the mod. If I had to guess right now, I would say fall or winter of this year. Although, this doesn’t really mean anything, it’s just a random guess based on how work is going at this exact moment. For all I know all
This is Jane Perry reporting live from the freelance merchant vessel Greyfin, in orbit over Vega . Several hours ago, a Kriegsmarine fleet rumoured to
The mod is going good, apart from the mass killings, censorship and repression. On the plus side, none of our staff complain anymore.
[quote who="_Vampir_" reply="23" id="2188225"]CArbon thanks for the Reply and dont worry if u guys cant make so aspects that we or the mod team wanted. Goodluck with your mod and please release more pics. P.S i always wanted to ask swiss, are you russian? [/quote] No, I'm just a Soviet enthusiast.
Carbon hit the nail on the head with everything he mentioned there. [quote who="MajorStoffer" reply="19" id="2186492"]I love you guys, I really, really do. Nazis, the USSR and the Western Allies in space. I've been following this since just after the switch was made from EaW to Sins, and it took me a whole 20 seconds to go, "Hey, this is right out of those turtledove books." Tying the fiction you've built right into the news posts with the hyperlinks to your wiki is also quite clever,
While the Germans are the most advanced human nation, this doesn’t mean that all their ships are automatically the best. While each side is going to have different gameplay styles it’s not going to be clear cut. Each side is going to have its advantages and disadvantages, but it’s going to be a little more deep then just “this side is strong but expensive, this side is fast but has weak ships, this side has cheap ships but they suck”
The Red Fleet celebrated May Day with a show of force over the capital world of New Leningrad today as millions across the <a href="http://wiki.slipstreamproduc
Yeah, because actually paying attention is class is totally not cool, amirite guys?
In a move widely described by military analysts as “unexpected” today, the Soviet government announced that it will immediately begin sending military forces to the <a href="http:
Aye, the Democratic Federation won't be in till the 2nd release, but we got a pretty good idea of how they will play/balance. I wont give too many details as this is all subject to change but the DF are one of the most diverse sides and can use a bunch of different tactics with various effectivness.
Just as a note, the first post has been updated with all our past screenshots, a story overview, and some art.
18:9:2272 00.17 - Received message 3346, signal from the Westfalen, enemy convoy HM 1198 heading GSSW by 1127.4 by 4052.0 by 3901.1. Have lost contact. <img class
Hello Comrades, for the next week or so we will be posting daily journals of how the gameplay of DoV will be changed from base Sins. Our first entry, written by Comrade Carbon, goes over some the general changes being made for the mod. <span style="font-size: smal
With the resumption of hostilities on the Soviet-Reich border, tensions have risen all across the Illyrium Sector. Civilian trade has nearly disappeared in the neutral colonies of New Geneva , <a href="http