Haiyooo

Haiyooo

Joined Member # 2564128
9 Posts 196 Replies 1,222 Reputation

Also the tempest for instance we could have it stock short range Autocannon boat but an ability to "switch ammo" and boost range with slightly less dps by setting the weapon cooldown a little longer. However in the sins battles tracking / speed really isnt really put into play like it is in EvE.... sins battles they converge on each other seems like everytime. and if you cant warp like in EvE then poses the problems of modifing ship speeds...if you make them any slower games just wouldnt be m

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On quick note a siege mode for dreads will be a fun addon to sins. Same general bonsus but your ship is stuck for lets say 5 minutes instead of 10... So who is uhh going to convert these babies to sins... i can get them out of EvE and looking purdy..but im at my wits end with getting them to work in Sins.

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Its acutally about the same for eve thankfully,,, We can work on the mod without the permission of Eve to start it, we just cant distribute it until we have promission from what i understand. I dont know who has talked to them, but we need to do it from an advertising standpoint... IE give them free ads on the mod's website and all the credit to them for the models.. but CCP has been known to be ghay a time or two so they may say no... but i dont think that

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ps how do i tell poly count in 3ds? edit---- just press 7... god i am n00b... now the Titan the golden mushroom thingy hass 15,224 polys...how bad will that keel sins and games? keep in mind the titan is something you typically can only build 1 of

6 Replies 8,257 Views

when i use the convert from XSI to mesh it tells me ignoring unknown material type lists 5 of them and makes a fily that is 1kb in size and does me no good... what am i doing wrong! Also i read the tutorials and stuff but i cant figure out how to get rid of my overlapping polys... but i dont think that causes this. my best guess is that i need to bring the files from the library to the convert xsi folder,...

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I need to get hard data on how many Polys sins has per ship...

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Oh btw you can def count me in i got a small team working on the modeling with me so that we can get these babies done ASAP. Once you get your ships model'd textured then the HARD process of making them fit the laws of sins we will be good to go!

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Guys please make your suggestions and bug reports to the bug software he has setup to help monitor the progress of the bugs and development of fixes. please report bugs to http://warlords.swrebellion.com/mantis/ or <a title="http://warlords.swrebellion.com/forums/viewto

1,730 Replies 4,136,072 Views

AND BOOM great models are comming out!....now to see if they convert to xsi to mesh for sins....

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I can get all the ships into tri exporter -> dds -> 3ds -> xsi -> mesh for sins... its this last step getting the mesh in XSI that was the old model i just found out...

170 Replies 351,055 Views

quick progress note... I been extracting and playing with the eve models and eh... the sins engine does not like over lapping polygons,,, every eve ship seems to have ALOT of over lapping polygons... .

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On another note I am trying to learn these tools but the tutorial for POV-Ray in the process is just not their. The tutorial linked earlier in this post was great right up until i was supposed to flip the image in POV-Ray but i dont even know how to open it in POV much less flip it.... If someone can teach me that maybe i can figure out the 3ds rendering from their to 3dsfile to xsi file to mesh file and in the game!

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on the contary no group should have to go this alone if there are bug hunters that want to test this and play around with the models and the freebies they give us in a .75 mod then I will take it and give the my effort as a star wars fan to make their mod better.... Their bug hunter tool is top notch i like it... I am using it... and most of everything you have mentioned is being or prolly has been sorted for their next release. These guys have put alot of work int

1,730 Replies 4,136,072 Views

Dont know if this has been brought up or not but i cant claim asteriods since i dont have colony ships... EDIT: I have made some changes here and there now all the new races can claim asteriods with their respective colony ships or whatever ships i could find. If you want these changes I can send them to ya... I dont know where the team is with balancing the ships but I have been toying with the ships and prices as well. I love the selection of sh

1,730 Replies 4,136,072 Views