k cheers, well that sux a bit imo. =( Anyone else not think, especially as it's the titans "ultimate" ability you should at least have the chance to save your titan when this ability kicks in?? I'd wouldn't mind seeing the regen rates nerfed a little to compensate... =/ The "titan keeping level on death" rule shouldn't justify the ability staying in its current implication =/ I'd be happy to see tit
Nreth
Just wanted to know as haven't been keeping up with patch notes. When Unyielding Will activates - does this mean guaranteed titan death still? (wasn't sure if was a bug at the time) even if you jump your titan out in time or heal enough to not be near death. Kind of puts me off wanting to see the titan's ultimate ability kick in if it means guaranteed death. Better to try and retreat before the ability can activate or not put any points in it at all for fear o
As title says... & Sorry for yet another superweapon post... Prior to rebellion i used to be able have long drawn out games with the ai using vast fleets and fighting to the bitter end. However in beta, after a few hours novaliths appear, which soon leads to the pirates getting novalithed to extinction =( then the weaker side usually surrenders not long after. I had an enemy TEC owning half of the gateway map just suddenly surrender after being batter
Desperately seeking an up to date galaxy forge editor for sins + all expansions so i can sucessfully place all artifacts and planet bonuses and hazards as am having no luck at all at mo =( Anyone heard if an up to date editor is in the works?? Official response very much appreciated!!!! Many thanks AL
Hi, im having no luck adding planetary bonuses to planets =( & only limited luck adding artifacts =/ I've created a altered version of the official gateway map (just added an extra system) and copied an updated "galaxyscenariodef" file into the galaxy forge and sins directories to allow me to add all the artifacts and planet bonuses available... However, despite best efforts i can't get the bonuses/artifacts to show up in game =( I've
Is it possible to create a galaxy in galaxy forge and place all existing artifacts and planetary bonuses??? with current tools available???
Planetary bonuses are quite a cool feature and something that further distinguishes planets and makes them more valuable / more of an asset. Yet on the huge maps i play, too many planets seem devoid of any of them :( A slider to adjust there frequency for me would be awesome!! (so all planets had both bonus slots used whetha 2 bonuses or 1 bonus / 1 artifact), but failing that jus boosting there appearance would be good, cos they are cool and like i said make planets more u
It wouldn't hurt to have the option of extra cap-ships thou?? if you don't wan the extra cap-ships you got the choice to bolster your forces with smaller vessels.. If you like micro and cap-ship leveling you can get enough crews to stick with just caps ;p as it stands - there no need to build cap-ships at all - you can just stick to frigs and cruisers but you can't stick to just caps because of the crew limit :(
Concerning space battles - there are two main types of play styles / commander... Those who build fleets of lots of small ships etc i.e. giving the enemy lots of low-value low damage targets... and those who favour heavier ships - hi-value, hi-damage yet more durable capital ships... AS it stands now large fleets of smaller vessels is obtainable yet this can not be said to be true for players who favour cap-ships especially over larger maps where cap-shi
Think it was said that the main feature of 1.1 was a graphical boost? Will there be new content such as units / research etc before all efforts are put into the expansion?? Any info appreciated
Having difficulty finding this file :( - if anyone is able to offer a directory link example - appreciated Hoping for a checkbox optoin for this in next update ;p
My point is though that surely bigger ships = bigger guns/damage?
Hope this gets fixed in forthcoming patch :p
Anyone agree on this in that tec kol beam graphic and advent beam weapon graphic is alot better than that of the vasari's?? thoughts appreciated
Tec robotics/command / Vasari overseer / subverter / Advent guardian / subjugator cruisers .... They all have such low firepower/damage yet are meant to be cruisers yet further are outgunned by frigates!!?? anyone think this bit strange? thoughts/comments appreciated
Needs a tooltip to show up on the planet they effect to show the player what effect its having?? And what they use anti-matter for?? build several and it never seems to get used? :NOTSURE:
Everyone loves capital ships - so point is will the crew limit increase in a future update?? Also jus seeing the severity of the penalities in the logistics tab is depressing :( Anyone think they should be lowered abit? maybe cap out at 47% or 56% instead of the game ending 75% if you loose a key battle?? thoughts / comments appreciated
Being able to take out a cap-ship via death star super laser was a very cool feature of the star wars universe. :CONGRAT: Would the sins universe ever feature something like this? Also having 1 off super-ships like the super star destroyer was another cool feature too. Personanly hoping the sides will each get there own super-cap to act as a proper flagship :HOT: thoughts/comments appreciated
Just hoping for a rough target date? And will we get new research / ships etc or that gona wait for expansion?
Anyone find it annoying when your watching a battle, a ship phase jumps and takes your view with it :( Any way to stop this?
The weakest frigate with the highest supply cost :( Will this ever get changed? Imho setting the ai to use them less was the only change ever needed
Advent don't get a copy..They get whatever ship ability is used on. And if vasari get 3 ships the number could just be reduced or costs multiplied by three in exchange for pernamence??
Advent's rapture lvl 6 ability domination gives permanent control of ships it is used on. Vasari capship carriers lvl 6 ability lasts only a short time before the extra / new ships created dissapear (:( Anyone think this should be amended on the vasari side to be permanent?? For balance number of ships created / cooldown etc could be adjusted... thoughts comments appreciated
Anyone else agree / disagree?
Shameless bump for 1.04 attention :p