Here is the Liberty Battleship ingame. The specularity is a bit off and it only has one texture, but those are the limits of the 3dsmax exporter right now. [link="http://img259.imageshack.us/my.php?image=screenshot17vv3.jpg"][IMG]http://img259.imageshack.us/img259/9617/screenshot17vv3.th.jpg[/IMG][/link] A collaboration would be to everyone's benefit. My MSN and e-mail is [email protected] and my x-fire is Maimer if anyone wants to work together.
Maimer1
I was messing around this morning and I brought a few freelancer and SOASE ships into 3dsmax. The scaling is very close to proportionate (Likely both developers used real world units for their scaling). Here is a render of a few ships in their unscaled size, note the similiar fighter sizes.+ [link="http://img139.imageshack.us/img139/2874/freelancervssinsaw3.jpg"][IMG]http://img139.imageshack.us/img139/2874/freelancervssinsaw3.th.jpg[/IMG][/link]
I had just finished putting the last of the stars in when I saw a forum post mentioning that. I spent half an hour in notepad using "replace all" to fix it.
I also started on a freelancer map, using stars instead of planets. While the engine never complained about 50 stars, it didn't look great ingame. It was described as looking like someone threw up a bunch of skittles. A giant mass of colors when zoomed out regardless of how far I put them apart.