Silveressa

Silveressa

Joined Member # 2576278
24 Posts 185 Replies 635 Reputation

So far the main hang up I've found with combining mods like this is the english.str file needs to be hand edited to include the various changes some of the more indepth mods (Mars Effects, Sins Plus, etc...) add to it. (The Win merge program makes this a breeze though so you can combine files in about 3-4 minutes a piece.) Everything else is pretty much pick and choose which effects from each mod you want/need and overwrite the appropriate files over the ones you don't. I was a

3 Replies 4,118 Views

He's referring to the actual "moon" moons of places like Jupiter (Ganymede, Io, Europa and Callisto) most of which are the size of the planet Mercury (or bigger) I think it;d be nice to see moons around the planets, and maybe the ability to build special defenses on these moons (such a military base option that;s a combination fighter/bomber hangar and a orbital defense cannon rolled into one.)

16 Replies 9,849 Views

I know there's a free version of maya available for download (and packaged with some games like unreal 2k4)as long as you don't try to make money with it you can do whatever you want with it. http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525 It;s supposedly geared twoardsw the begninner and user friendly so you can learn as go with minimal fuss. (I downloaded it once ages ago, but never got around to doing much with it. *shurgs* )

4 Replies 3,585 Views

Alrighty, here's the link for v1.1 of my mod, enjoy and feel free to post, pm or e-mail me with feedback http://files.filefront.com/Silveressas+Empower+v11zip/;9730364;/fileinfo.html as a quick recap the changes from v1.0 are offically as follows: Anti Fighter Frigates: 25% more powerful across the board, this lets them handle the increased number of fighters/bombers more easily. Buildable Point Defense cannons: From the popular Mars Effect mod. (used with pe

21 Replies 9,698 Views

It could be fun from a tactical stand point, however it eould make the game more micro intense, and sometimes a pain in the butt. (In swords fo the stars it was frustrating to have an entire fleet stranded in the middle of nowhere because a random battle or player popped your refulers/refineries. And they;d usually get decimated or abandoned until you could manage to build up a second fleet to escort the refulers all the way to the stranded fleet.) It could also make retreating from a f

30 Replies 19,196 Views

Thanks, I'll give file front another go this evening when I've got access to the pc the mods on, and have an update for you then. (my lover's busy kicking the AI's tail at the moment on that pc lol)

21 Replies 9,698 Views

I really like that idea, babysitting during the "pirate raid is imminent" warning is a real painin the butt, especially when the AI will snipe bounties at the last second,[I] and[/I] can add them in any incremant it wants, not just the 250 a click. (seeing them jump your bounty up 8K in 2 seconds to match theirs is hardly fair.)

14 Replies 9,476 Views

First did you read the readme file I included with the mod? Second are you running windows xp? (vista does wierd things with files on install and I prefer xp for numerous reason; so I'm clueless when it comes to Vista.) Third, on the off chance you installed it somehow differently try the following: Start your sins game, go into the mods option in the main menu click on the "show mods path" (and write it down) then you should be able to navigate there normally. <br

16 Replies 144,922 Views

That could be useful actually, especially if you want to level up a cap ship without going toe to toe with the main enemy, paying for some free pirate action could be benefical.

14 Replies 9,476 Views

Just curious if artifacts need to be researched after discovery before they effect your race. (I've tried clicking on them to research them but no luck, however when I look at the files for modding I find they list cost research time etc..) Sorry if this is posted in the wrong area by I'm asking about the regular unmodded Sins so figured it belonged here.

2 Replies 11,095 Views

Aye, the frig files will only effect the anti fighter frigs, look for files titled along the lines of CAPITALSHIP_PSICARRIER.entity etc... for the captial ship files.

16 Replies 11,260 Views

Alrighty I got a few questions, -How durable is the ship and how many fleet points does it cost? -Is the ability always on or does it use anti matter? -Are the ships immediately available to build or do you need to research them in the tech tree?

3 Replies 3,759 Views

[quote]I was wondering if this can be done with the mod tool set (beta) download. Would I be looking in Reference Data -> Game info? What can I use to open the files, will notepad work?[/quote] Yes it works just fine with the beta toolset Yes look in reference data -> game info And last but not least, yes, notepad will work perfectly. look for the frigatepahseantifighter.entity, frigatepsiantifighter.entity, and frigatetacantifighter.entity files speci

16 Replies 11,260 Views

[quote]Not that I mind a long game, as I would play typical 4X games for up to 8 hours a day. But I would like to play in a much larger galaxy but can't see myself playing a SP session that would last weeks for one game.[/quote] I've had some medium maps last 8-10 hours, and large/huge take considerably longer. I think a large variable to this is how well populated the randomly generated map is. If you get mostly planets in your area and your opponent is left with asteriods and gas gian

6 Replies 5,248 Views

I played the wing commander mod for homeworld 2 for months on end (actually I think I still have it installed lol) and would dearly love to see a WC mod for Sins. The only down side would be the current fighters and bombers in Sins are so small as to be almost invisible, making the difference between a hornet, a scimitar, and a raiper all but nil unles you zoom waaay in. (Although an option to disable the z scaling for the fighters so they appear larger even when zoomed out would allevi

2 Replies 2,261 Views

I agree the factions might have a fair amount of similarity at first glance, but it helps give the game a real "pick up play" feel and nicely balanced against each other. Some more diversity might have been nice, but at least this way all the races are fun to play as/against and you're not left wondering why the hell they bothered to put race x in and design them that way in the first place. (Like the orcs in Warhammer 40k DOW) All in all I see about as much (if not more) dive

18 Replies 11,480 Views

I haven;t played Eve in about 3-4 years now, but I know what you mean, even back then there were a lot fo different classes. Possibly a potential work around would be to have more than two types of factories? A frigate factory, a destroyer factory, a Cruiser factory etc.. Then one can narrow it down to 3-5 ships per factory?

23 Replies 18,661 Views

Really neat ships, they remind me a lto of Liir vessels from Swords of the Stars, I'm really looking foward to giving this a try when it's released. A concept I had for one of the capital ships special abilities would be a area effect bio electric shock that temporarily disabled all enemy vessles in the a radius around the ship for 3-5 seconds and maybe does a fair bit of damage as well.

1,794 Replies 4,173,645 Views

I made a new thread about the mod I'm working on for this, give it a look and some feedback on the 3 racial voice proposals. https://forums.sinsofasolarempire.com/?forumid=443&aid=301995

20 Replies 7,799 Views

I know that feeling, plus for any large ambitious mod (adding in more than one or two ships) Trying to model and texture all that by yourself, plus all the coding etc.. will take months at least. Generally if you want to see larger captial ships, you might have better luck trying to pull togther a team to work on a mod based around a popular theme (Like Eve online, Starwars etc..) since the popularity will draw in more modders willing to put their time and effort into making it all happ

23 Replies 18,661 Views

I think what he's asking is how to put in a star in the distance (for visual effect maybe?) But disable the phase lane linking the main game solar systems star and distant star so people can't travel there.

7 Replies 5,737 Views

Interesting, it kind of turns it into a giant chess game almost, something that you can relax and do an hour or so a night for months on end. The only thing that puzzles me is why post about it and not release it? I mean aye, some people won't want it, think it's not their thing, or dumb/badly balanced or whatever, but there's a few that will at least give it a go and see if it's fun or not. Nothing to lose really buy providing it for download and then posting about it

10 Replies 7,754 Views