Give it some thought, still. I'm quite like you it seems, I don't have interest in multiplayer and usually only focus on campaign-mode in other RTSs; but "skirmishes" in Sins are really special, they really have the length and epicness of most campaigns in other games. Only no scripted events, and not much background to give life to the different factions - but it's still a really awesome single-player game. (comparatively, I had bought Dawn of War II after reading all the good review
Bleral
Very interesting reads, indeed. I was unsure to reinstall SoaSE (love it, just it eats too much time... but that's why I love it :s), now I don't hesitate anymore! Looks like Entrenchment is as awesome as it was promised, and much more :D
[quote who="Kruppe" reply="16" id="1976776"] we have the forums for explanations and strategy development, and making a tutorial/campain to explain them will never be able to take into account every possible way ppl want to use them so you would be back on the forum anyway.[/quote] I'll agree on that part at least, after all. If they try to make it good+ interesting (plot-wise) + interesting (gameplay-wise) + instructive, they'll end up with a long tutorial which won't interest m
[quote who="KRUPPE" reply="18" id="1976353"] thats not gamers thats kids that play with a toys, and imo letting them anywhere near a forum will in the end destroy a game Gamers use games to compete like jocks compete in sports, if you can't compete i can understand the wish for a campain(16hour tutorial) a more valid complaint for this game imo, is the lack of a ladder or points system to enhance the compatition(win stats are a really bad way to judge skill lvl) <