Hell

Hell

Joined Member # 2583662
2 Posts 31 Replies 306 Reputation

Thanks for the help, it is really appreciated. I did not know what SVN was, but now I know ^^ I'm currently downloading it. I hope it will work ! ;) I used to play Sins of the 13th Tribe a long time ago, and I loved it so much. Can't wait to play to this newer version !

3,050 Replies 8,591,502 Views

[quote who="GoaFan77" reply="12" id="3148401"] They already have a way to do this for themselves, I don't think they're going to redo the save system just to make it easier for the masses. And their system works by constantly checking the checksum in game so they see the moment a desync occurs, which is more useful to them than mere save checking.[/quote] But if I get it right, is uses a lot of CPU ressource, making real games unplayable (I mean with large armies). Which

17 Replies 49,264 Views

I'm not an expert in coding, but I guess the idea of a checksum when we save that would allow us to easily control syncronisation status looks good. And if it does not need modifications in user settings it may be even better. Does any Dev have an opinion about this ?

17 Replies 49,264 Views

Hello, This is mostly adressed to Devs. We know that sync issues that occur more than often in multiplayer games cannot be solved unless we (players, testers) provide you with some information. In the meantime, it is definitally a game breaker. Some desync cause issues/crashes right away, so it is not really a problem to notice them. But most of the ones I have had were discovered after a long time playing, sometimes hours, and it is really annoying. I read something

17 Replies 49,264 Views

Personnally, I'm not happy with the titans keeping their level when destroyed/rebuilt. This is not logical, we have to put a huge effort to take them down. And they are rebuilt and as strong as before ? This should be a run to the highest level just like it is with the capital ships. For the rest, it looks ok for now.

87 Replies 227,215 Views

[quote who="Island Dog" reply="49" id="3000373"] Quoting Hell, reply 48The previous way to deal with customers was way better. Why this sudden change ? I'm not really sure what you are talking about? Again, this was just to notify people that the discount was ending. If you want to wait until release, hey no problem. [/quote] What I meant is that in the way it was done before, customers were given something before being asked for money.<br /

157 Replies 494,912 Views

Nobody is charged but everybody knows that at the end of the day, they WILL be charged, no matter what comes out. The previous way to deal with customers was way better. Why this sudden change ? It is a shame because it kinda breaks the trust between devs and customers. I have been playing Sins since day 1, always paid for it as soon as it was possible, but this time it looks too early to me. Just saying, I'm not trying to be a smart ass or to be bitching for nothing, I am

157 Replies 494,912 Views

Well, asking for money before releasing any concrete work is not a clever move to me, especially during crisis times. How do you expect to believe that the game will be delivered soon ? How do you then expect them to give some money away with no return on investment for now ? I wouldn't expect that much. That is obvisouly a senseless move. There are limits to people's trust. I believe you are reaching one. Hope it will be realeased before the end of the world t

157 Replies 494,912 Views

Thank you for the answers. I was kind of worried because a friend of mine is using trinity (but a cracked version) and says it works better thant the original one (that he used to play on but it wasn't in french so he got a french cracked version). Seing that his trinity was working better, I was wondering why my games didn't seem good in comparison.. Anyway, let us hope stardock releases the optimisation project quick. Because for now it exists a

5 Replies 13,339 Views

Hello all I know this may have been asked before, I just didn't find out. I bought Sins long time ago. Everytime an expansion was about to be released I was there for the beta, and buying it. However today, I realize that I have the three versions (sins, entrenchement & diplomacy) but I don't have trinity. As far as I know, trinity doesn't add any content, apart from (if I'm right assuming that it is already released) an optimisation of the memory, w

5 Replies 13,339 Views

hell, the file you listed is a vanilla sins capital ship that fails to convert with convertdata_originalsins.exe from 1.16 & 1.17. have you tried my modding utilities v1.1? I have all of my modding/mapping utilities latest versions with the convertdata's and all other support files in the 1.1 archive and will be updating with EACH patch that comes out harpo[/quote] OK thanks I'm gonna try and I'll tell you

1,489 Replies 3,382,102 Views

[quote who="Thoumsin" reply="15" id="2324293"] Quoting Hell, reply 10 I've tried to use the converter, but it seems that I'm crap lol Could you explain it quickly so I know exactly what steps are required because I really enjoy to make my own balance and stuff. Take a look at https://forums.sinsofasolarempire.com/353296/page/1/#replies ... you will not have problem to use the converter with these GUI...[/quote] Actually this is what I had d

1,489 Replies 3,382,102 Views

[quote who="Thoumsin" reply="9" id="2324241"]File are in binary mode now, it speed up the loading and make everything more compact, like the vanilla sins... use the convertdata executable for convert from binary to text or from text to binary... if needed, you can find several GUI for make it on these forum...[/quote] I've tried to use the converter, but it seems that I'm crap lol Could you explain it quickly so I know exactly what steps are required b

1,489 Replies 3,382,102 Views

The new update seems to be great, but I'm disapointed because of one point : I can't modify the files anymore, to make my own balance. Is there a way to change that, and do as I could with the previous release ? Cause for example I don't like to have to use different types of squades and in the previous one I had deleted the bombers of the possible squads. But now with the new encrypted data it seems to be impossible :(

1,489 Replies 3,382,102 Views

[quote who="kyogre12" reply="6" id="2271323"]Well the Kol (Mercury) has stronger weapons but weaker hull+armor. The Akkan (Galactica) has stronger hull, but weaker weapons (They'll be much weaker in the next version, in this version they are almost the same as the Kol(Mercury)) My reasoning for this was a couple pages back, if you want that. As for abilities, I think that's debatable. The Kol's level 6 ability (forgot the name ) is, IMO, much better than the Akkan's.[/quote]<stron

1,489 Replies 3,382,102 Views

[quote who="ManSh00ter" reply="4" id="2271161"]Kinda silly question, but you do have your ship bump detail maxed out, right?[/quote] Depends, I tried with all settings possible, from low to highest.. I tried everything, nothing changes :S I'm just gonna wait for an update [e digicons]:cylon:[/e] Btw, other question for you <a id="ctl00__Content__RepeaterReplies_ctl00__LinkUser" class="hand" title="Click

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[quote who="kyogre12" reply="1" id="2270730"]Sorry its taken me so long to reply, I'm on vacation Like others said, the textures all have problems. And like others said, Hell, you have some crazy messed up ones, and to be perfectly honest, I have no idea why.[/quote] No problem. Thanks for this great mod anyway ;) [quote who="AdmiralTeridoc" reply="2" id="2270914"]I look forward to playing this mod myself, being a big fan of the BSG series, but I've alr

1,489 Replies 3,382,102 Views

[quote who="harpo99999" reply="24" id="2269925"]hell try turning off show mesh team colour, ship mesh highlight filter and bloom enabled in the options effects harpo[/quote] Before I try, my settings are ON apart from bloom enable which is OFF. If I turn it ON, its worse, ships look like Xmas trees lol If I turn them all off, it doesn't change anything, still the same ugly detail. Thanks tho

1,489 Replies 3,382,102 Views

[quote who="zRazor" reply="22" id="2269876"]I believe Danman is dealing with this issue of the textures for kyogre12 so it shouldn't be too long before we see properly textured ships.[/quote] Yes but it seems that some people don't have this issue. Maybe its coming from my settings or something like that. In that case I might get the possibility to have the right textures :P I'm gonna try some tests, changing quality of ships design or stuff like that,

1,489 Replies 3,382,102 Views

I'm glad to know this is not their normal look then :D Does anyone know how come they look like that ? [e digicons]:cylon:[/e] I put the mod file in Mods-Entrenchment v1.03 instead of Mods-Entrenchment v1.02 as it was said to do. Do you believe this could have an impact on it ? Cause the problem is, I've already DLed and installed V1.03 and it wd be a shame to go back to V1.02. I hope

1,489 Replies 3,382,102 Views

Thanks for that very nice modding, I'm a real fan of BSG [e digicons]:')[/e] I haven't read all the replies but I have a question : is it normal that the meshes are not very detailed ? The ships have a good shape but are not detailed at all, as if they were not really finished [e digicons]:cylon:[/e] . Is it normal or do I have something to do in order to change that ? I post a screen so u can see by ureselves :

1,489 Replies 3,382,102 Views