Uranium - 235

Uranium - 235

Joined Member # 2586033
24 Posts 461 Replies 14,916 Reputation

[quote] hehehe...the SINS hotline for girlfriends and wives will be up next week. [/quote] So your home number? [quote]well for one, if the girlfriend has a problem with you playing this constantly, dump her sorry *ss. it took me many years to find the one that tolerated my obscene video game habit. they are out there.[/quote] Sadly, this guy is absolutely correct, and I still haven't found one. I like video gaming. You like vid

14 Replies 12,373 Views

A save/reload wouldn't help a memory leak. Generally nothing short of a reboot (flushing volatile memory) will 'cure' a memory leak. Chances are what you're seeing is some sort of game cache filling up, perhaps your pagefile?

1 Replies 2,677 Views

IIRC the "longest route" is the shortest route between your two farthest-separated, linked, trade centers.

32 Replies 18,990 Views

[quote] Sorry if this has been mentioned already, but I'd like to see something like a copy feature in the map builder on stars, so we could create one star system (including planets and contents), then simply copy that system to expand the universe. I'm trying to create a map that has something like 15 stars, and I want each one to be similar to each other. It seems awful time consuming to have to go into each one and create

1,040 Replies 558,163 Views

[quote] You know your game is balanced, when the fan-base can't agree on what is overpowered or not. [/quote] That's not true, at all. In almost no game will you find people who agree on what is imbalanced, partially because people who are USING the imbalance are going to, obviously, fight against it being fixed. People said the same thing about World of Warcraft and Battlefield 2 - everyone thought something else was imbalanced. Did this

54 Replies 28,591 Views

On the preview, wait a few minutes - the AIs will send out a ship eventually and you can see just how long it takes.

2 Replies 3,650 Views

The phase lane length in custom maps is dependent on 3 factors. 1) Phase lane length - from my experiments this actually has the LEAST effect on the length. 2) Map Size - The second biggest contributor to length. A larger map size will make the solar systems more spread out. 3) Orbit Distance - the most important factor. Cutting this down will dramatically slash the length of lanes.

3 Replies 13,362 Views

[quote]If you had any respect for Yahtzee at all you would know how much he HATES recommendations and wouldn't bother him with this. [/quote] He hates FANS telling him what to review. I'm pretty sure if Stardock threw The Escapist a copy he'd be obligated to do one...

45 Replies 37,268 Views

[quote] No copy protection is kind of relative. Stardock, being the publisher, has a good infrastructure in place that allows for a certain leeway against illegal distribution.[/quote] Stardock is a company first and foremost, and I have reason to believe that in their experience, copy protection secures absolutely no fiscal advantage that overcomes the outrageous costs of licensing said copy protection in the first place. As Brad has said before about GC2, copy protection is always

22 Replies 45,324 Views

[quote] I'm playing on Pandemonium, trying to earn the 'TEC civic research only' achievement and some others (culture and no fighters) and I've run into some serious problems. I control about 3/4 of the system, including 2 desert, 2 terran, 2 asteroid, 1 ice planet and 2 metal extractors in asteroid belts. red controls a volcano world which is overrun by insurgents thanks to my culture but which I can't take because the insurgents attack me when I show up

6 Replies 6,558 Views

http://www.autodesk.com/maya About as close to ship builder you're going to get, sadly :(

4 Replies 14,847 Views

The AI tends to be a little TOO choosy. I mean, if a force jumps in that at a glance I can tell will wipe me out, I'll probably retreat. If the force is larger, but not MUCH larger, I'll stick it out for a bit. If the force is much larger but I'm making significant headway and it will provide a strategic advantage if I win, or at least bloody them a bit, I'll fight. The AI seems to calculate how 'close' a battle is too accurately. I can't calculate numbers lik

8 Replies 27,444 Views

Your gravity wells be damned! If you can't make it out, the planets are practically right on top of each other. The phase lane connects from the 'right' edge of my planet to the 'left' edge of the neighbor planet (note the galactic plane). This o

1 Replies 5,752 Views

[quote] 3) Some combination of 1 and 2 [/quote] ^ Obviously larger galaxies should have bigger fleets, but The problem really is the 'slippery slope', which 'scaling with planets' may induce. That is, once a player starts losing, they simply cannot actually fight back, as the balance was tipped and it's inevitable.

1,040 Replies 558,163 Views

[quote] I think introducing more speed options as per original post is the way to go - once this is done - ICO should start introducing clan support... Perhaps even ladder of some sort... Anything really that will kick start claning initiative since this game has HUGE potential for EPIC clan wars! Ugh, competitive online gaming - absolutely ruining every game since 1991

1,040 Replies 558,163 Views

[quote] i cant believe it. you are complaining that a unit which is purely designed to counter fighter/bombers is able to blow up fighter/bombers?! thats the role of a flak frigate. i also reported your post, thats realy inmature to call someone a idiot or douchebag just because he made a valid point! there are NO other units that can attack fighters/bombers at all. if the enemy has some flak frigates, than blow them up first, by using your attack frigates/cruisers o

69 Replies 113,614 Views

[quote] Actually, I agree with your points. Maybe flak frigates ARE a bit too efficient. But lashing out and calling everyone a douchebag isn't helping you sound credible. [/quote] So far 'everyone' is just one person - I save my e-wrath for those that deserve it ;) I understand your point, but I'm not going to change - I've been trolling morons for a decade. Maybe I should stop taking stupidity as an insult, but then I'd be bored.

69 Replies 113,614 Views

[quote] [Much angriness] Swearing doesn't help anyone. If you stay polite and rational, the devs are more likely to take your complaint seriously. [/quote] Making stupid, contentless posts rife with ignorance based solely on reading the topic title alone doesn't hurt a thread any less than someone calling them out on being a dolt does.

69 Replies 113,614 Views

[quote] Flak frigates exist to shoot down fighters, it's not an "imbalance." Trying to fight flak with fighters is like trying to put out a fire with gasoline. [/quote] What a worthless post. Name a single other unit in the game that directly neutralizes a [b][i][u]defensive structure[/u][/i][/b], a [size="3"][b][i][u]cruiser-class carrier[/u][/i][/b][/size] and best of all [size="4"][i][u][b]a capital ship[/b][/i][/u][/size] *AND* does so for che

69 Replies 113,614 Views