BlackMage11

BlackMage11

Joined Member # 2587327
0 Posts 29 Replies 85 Reputation

It feels like a delay, but I don't think it's the damage being applied late, but rather the damage being applied as soon as the ship fires, as opposed to when the lasers/missiles/rounds reach their target.

3 Replies 5,936 Views

If you think an 8500 is DX10 capable in any capacity other than the sticker on the box, you're delusional. Vista isn't that bad. I have it on this box that I built two months ago, and I like it much better than XP.

29 Replies 19,280 Views

[quote] What's happening here is quite literally partner with someone. Develop a lop sided strategy to stack the odds and find unwitting dupes to be on the the receiving end of it nonsense. [/quote] And here you find the essence of all strategic thought in the history of humanity.

104 Replies 65,646 Views

Build orders will always exist. Why? Because given a finite number of options, the best player will pick the most efficient ones.

190 Replies 203,520 Views

That white line represents your longest chain of tradeports. The longer that chain, the bigger the multiplier on all the tradeport income in your empire.

10 Replies 11,507 Views

Did you correct for shields and mitigation? A level 3 gauss shot at 57% mitigation will only do 456 damage.

9 Replies 12,128 Views

If you catch a fleet that doesn't have sizeable anti-strikecraft, such as several capships (and only certain caps have flak, such as the Kol) or loads of flak frigs, you can clean up. Bombers are excellent.

7 Replies 11,556 Views

Even if you lose the ships, the logistical infrastructure is still in place and cannot be easily dismantled, which is the idea behind having it as a sequential tree. That being said, there is a problem with large endgame economies being handicapped by fleet logistics.

7 Replies 13,182 Views

Multiple victory conditions could also help in MP, so that people don't think it's gg just because they lose their cap early or fall behind economically. More options can level the playing field.

8 Replies 14,429 Views

It may not be in your best interests to focus fire, as shield mitigation reduces the effective dps done the more you do.

17 Replies 8,887 Views

I would like multiple victory conditions. It would help that slippery slope mentality, where if you lose your cap early, or have an inferior economy, you can still compete, as well as give the player more options, which should be a maxim for a game this size.

19 Replies 19,110 Views

Easy fix, and something that makes this game an RTS with 4X elements rather than the other way around. Multiple victory conditions. Give the player who doesn't win the first cap skirmish or loses the colony war another way to win.

175 Replies 266,725 Views

The majority of a fleet's dps comes from it's supporting frigates and cruisers, not from capital ships. Frigates are cheap, fast and do a lot of damage, especially LRMs. Capital ships are meant to support fleets, do reliable dps to high value targets, and to be large targets to soak up enemy dps while your fleet picks them apart.4

18 Replies 19,867 Views