Hola Mansh00ter Love the mod, have since day one, I don't leave home without it (bug report incoming). After a couple hours of a medium random game, the explosion effects randomly stop being visible. I can scroll all the way out sometimes and they come back sometimes, but seems pretty random. This is with both 1.12 Entrenchment, and the 1.12 modders versions. Only thing I have done is added some different music in a sound folder in each mod. The reason I bring
Kreshkyl
Outstanding Mod, very well done, most fun I've had with SoaSE yet. So you know, Annatar11 has updated Bailknights graphical mod for Entrenchment 1.01, and I just added it to the mod list with this one and they work fine together as far as I can tell.
Ok I modified the max pirate amount to 250 in the gameplay.constants file, and have yet to minidump in a 9hr+ game, so maybe that is a good fix, I'll keep you posted, and thanks mucho for the tip Phoenix_Avenger. P.S. This is by far my favorite mod, makes the research much more meaningful, the planet variety, and I really like the music, huge plus for me there. This Mod with Entrenchment should be top notch.
Just so you know, I get the "Pirate raiders are leaving their base" minidump also, it's doing it every time now in the current game i'm running, about 6 hrs into the game, every time restart and load it minidumps on the pirates. I'm using the distant stars patch also.
Just wanted you to know, I've combined this mod with ManshOOter's Volumetric Explosions merge ready mod, so far no bugs to report, awesome combo, may wind up my favorite, great job.