Thanks for following up. Did 1.1 resolve the issue for everyone else?
Illauna
Regarding the pointer. Sometimes its due to the slight elevation changes in the UI. If you can share specific examples that will help though.
Thank you for posting this I'll test and look into it.
Do you have a save game for this? Are you using mods? I did test and the crime is modified but it doesn't immediately do a UI update. If anything will appear on the next turn. Regarding the approval there are culture perks that cancel out crime. The Mimot typically have the Pacifism ideology there is a Charity perk thats -10% global crime. There might be other reasons your seeing what your seeing. If you can share a save it will make it easier to look into.
If you register it to your Stardock account you can download the digital version with the 1.4 update. But if its already registered you mayneed to buy a new copy. But I'll check with the community manager. Otherwise, I bought 2 new copies of War of Magic last year on Amazon. https://www.amazon.com/dp/B003BIW7FO?ref=ppx_yo2ov_dt_b_fed_asin_title&th=1
Yes, I replicated this. I believe a mod fix was made for this i'll double check.
Thank you. I have forwarded to the siterep channel.
If you don't want to use Discord you'll need to setup an account with something like OneDrive, Google Drive, Dropbox etc... and post the save here then follow the process for the relevant platform to share a link to the save file.
Hey, sorry I didn't see your reply. To send in a bug report just post the details here or even better on Discord. discord.gg/invite/galciv. Discord just makes it easier That said depending on the faction it might already have a capital. Things like Father Tree, Mother Hive, etc... are capitals. Likely that is what is going on.
I did confirm this and posted. It is missing from Synethics because it has multiple tech requirements and one of them Synethics dont have access to it.
In a recent change when you place a governor it places the capital. You can demolish it and relocate it.
I'll add that to the community teams report.
Ah good catch. I'll forward to the community team to look into this event. I would say its probably the one in the mouse overtooltip since that is generally data driven.
Thank you. I included it on the report ot the community team.
Thanks for this will forward it to the community team.
This has been an outstanding bug. I'll bring it up again. But if yo look at the gridlines their color is generally correct. So the border is Baratak but the grid color is purple. .
Thanks for sharing the save. I have seen when two planets are very close together the shipyard will become shared but will only get the benefit of one shipyard. To get around this you you'll find the shipyard will typcially appear in the south east of the planeet so you build at the Ruined Ringworld first and then Wardell 1. That said when planets are this close together you're actually just better coring the better planet anyways. There is only a 2% loss of input from the ot
Working with Publiius of NV was able to get them logged in to Firefox by copying the profile over to the new PC to get around the issues.
Working with you in DMs
A new Expansion pass has been announced since the OPs original post so yes there is additional DLC. https://store.steampowered.com/news/app/1357210?emclan=103582791473544023&emgid=686362177252099426
This was a bug that I believe should be fixed in today's update. I'm not sure if it will work on your old saves though.
Hello, go ahead and report bugs when you run into them. The preview build is available for opt in if you want to see if it's still present in the latest build.
I don't think they have a counter. That said the cloaking device uses a ton of mass. I recommend fast firing weapons like kinetics or beams so when it does appear you knock down its rather limited defenses and do as much dmg as possible before the cloak recharges.
PlanetTerrainDef.xml is the file you want to mod for this.