Targ Collective

Targ Collective

Joined Member # 2590513
1 Posts 14 Replies 230 Reputation

If this has already been done, I could learn a great deal from your work Harpo. Could I entice you into providing a link?

30 Replies 26,213 Views

True, true. I'm using an equal distribution of lava, ice and terran planets in this early revision and I suppose I can always tweak things later (or possibly manually ensure that the number of mines is balanced if I can figure out how). Getting the first spiral is the trick; the beauty of this kind of symmetrical design is it will always be balanced. I'm leaning towards a system for each player, purely because it will be easier to organise the layout.

30 Replies 26,213 Views

Ahhh. That is valuable information. Thank you so much - one wonders why these items were not added to the editor in the first place. Okay. I have my first spiral up and ready, just waiting for the detail in the planets. What would be balanced resource distribution? 1:1 ratio of Crystal to Metal? Or should there be more metal than crystal or vice versa? Thanks for putting up with my incessant questions, by the way.

30 Replies 26,213 Views

Great - what is the code for that item? In GalaxyForge itself the Pirate gauss cannon is unlisted; I just get the TEC cannon up.

30 Replies 26,213 Views

No, I'm thinking static defences. What part of the map code should I try to edit? Last time I attempted something like this I broke the map. EDIT: Static defences including ships of course. But once it's there, the ships just wait for the Player to attack. So, the first planet in the chain might have light scouts; by the time the last in the chain is reached there is a huge fleet and massive fortifications (and that's before you see the Pirate base)... Also considering adding a huge p

30 Replies 26,213 Views

May not... Why is this? I'm prepared to compromise and give the planets and fortifications to a neutral faction (can this be done at least?) However there would be ablation over time as the Pirate base (having its own link to the star for balance) would send pirates to the players which would come into conflict with the inhabitants of the planets (which is why my first choice is the pirates). EDIT: Sorry, it is then. How would I go about doing this? Dabbled in the past but I nev

30 Replies 26,213 Views

I've had an idea for a map which goes something like this. Each player starts at the end of a chain of planets leading to the local star (the size of the chain and whether they lead to the same star can be tweaked). The first player who reaches the local star has a small advantage, so that keeps the pressure on. However - and here we have the twist - every single planet in the chain is heavily populated by Pirates. And also (this is important) the planets themselves become inc

30 Replies 26,213 Views