Oh, now we're beginning to cook some serious food! Let it bake long enough and soon enough we'll have a pretty damn awesome Lasagna! Edit: Typo.
Wintermist
Us vs Them is also a bad mentality. What many people fail to see is that everyone play the game differently. Some prefer to play vs the CPU where others prefer to play vs other players. Some prefer to go for the larger ships, where others go for more but smaller ships. Playing vs the CPU requires a certain type of gameplay and generally tends to lean on AI flaws and predictability. Playing vs other players is where it's all not far from exact opposite of vs the CPU. So really,
Stop the arguing! He's right, it CAN be used as an exploitable benefit. Why is that as soon as someone points something out, the forum sharks immediately bite at him? It's at this stage of the game, with developers like this (who listens) that game-breaking changes can be done. If no one voices their concerns, the game must be already perfect. My own point of view is that I'm not playing it at all anymore. It's way too simple for me at this stage. A frigate lasts a long time ve
http://www.egosoft.com/games/x3/screenshots/x3_screen_055.jpg Spot the fighter? :D There's a small fighter flying on top of one of the solar panels of a solar plant. That's epic designs.
It's a simple enough feature and there's no other excuse for it rather than lack of time, so no doubt there will be features like this in the future. Just as the actual shots fire in a certain direction the turrets could just as easy point in that same direction. It's a smaller mathematic formula and some turret designs, and adjusted Level Of Detail systematics. I have no doubt we will see much greater graphics in the future. Have a look at X3 - Reunion if you want to see some
System: XP SP2 1Gb RAM P4 2.8 HT Gainward 7800GS GLH Result: Game plays well but later in the game become increasingly slower. I'd guess it's because the computer focuses on using so many smaller crafts instead of capital ones.