AlcariAmbaron

AlcariAmbaron

Joined Member # 2600937
10 Posts 479 Replies 742 Reputation

true, that's why I usually only play Coop on Lan, but fixed roles could work to.

40 Replies 72,965 Views

the fact that you can does not mean that you should though. Bandboxing, right-click auto actions, tooltips, unlimited unit selection, infinite waypoint queuing, and dynamic rally points are just some examples. What is a dynamic rally point? While auto use of abilities is not new, I'd like to be able to set the level at which they sho

6 Replies 26,777 Views

he means, can you still get the beta after sins goes gold? to which the answer is a "probably so" (look up)

71 Replies 102,603 Views

Bumpmapping. Per-Pixel Specular Lighting. Dynamic Fractal Generation. Post Process Bloom Filtering. High Resolution Compressed Textures. Environment Mapping. Full Shader Model 2.0 support. Custom Pixel and Vertex Shaders for all meshes and effects. Multiple resolution support. Advanced Particle System. Self-Illumination. Multisam

1 Replies 1,244 Views

from the faq Q: What game formats will be supported? A: While this will be determined in part by the popularity of potential formats in the pre-release online beta test , we expect at minimum to support 1v1 and small scale free for all game formats. so, unless i'm misunderstanding there will be no online games in the beta?

28 Replies 87,587 Views

question, this might have been said somewhere, but what does [Download + CD] mean? does that mean we order and get the download on the same day, and the CD after a week or two? (although for 10$ s&h, i'd expect is in 2 days) ps. Do we have to pay double VAT over it in non-us countries?

71 Replies 102,603 Views

I think having two attacks and one builder/defender works great. I'm sure to play like this in Supcom quite often on Lan. The bigger the map the better it is to split up your troops. Three people can work together without a supervisor just fine. I suggest in a three man team to give two players offensive micro roles and 1 a defensive/economic role, varying with enemy strategy though. A fourth could maybe scout, build, plan and make small raids.

40 Replies 72,965 Views

never heared of mod tools beind made available before the public beta, or even before the gold. With the exception of NWN2.

1 Replies 13,075 Views

some more, take and hold: hold a certain planet for X minutes to win. Checkpoint: hold 3 from planet A,B,C,D and E for Y minutes to win. Sudden death: loose 1 planet and loose the game

15 Replies 41,198 Views

there's probably a "Fixed teams" button. There has to be, or noone will ever play a teamgame with a random person. The shared control thing is nice, but don't overdo it. Just have 2 or 3 people have 2 or 3 'bases' as the same side. share units and resources etc, but don't go doing hard stuff like admirals etc. You can fight amongst yourselves who does what. I've had great lan games of EE with 3 players as one faction. Two would attack, while one would build and defend, works perfectly.

40 Replies 72,965 Views

hmmm, it seems editing posts in Opera Explorer is impossible.... ....just outta curiosity....is that the final design for the boxart? No, that's just a placeholder until the final box is done (which won't b

71 Replies 102,603 Views

Waypoint - Definatly, if you want to waymark it out that close, go ahead. Supreme Commander has this nifty litte tool which allows you to see how long a unit will take to get from A to B, which is really usefull. Will sins have something similar?

6 Replies 23,628 Views

Stardock will be handling the localization so that we can keep tabs on quality and make sure it's done right. I personally have a very high standard in mind for Sins, so I'm not handing off anything to a 3rd party that may impact the play experience. You have no chance to survive make your time?

71 Replies 102,603 Views

Hmm, I tried to mail you, but you've either got 6 mails, or none, so here's tha basics, Just drop us a line on (the recruitment forums) http://www.clantoolz.com/blackdeathunion/forum/forum.asp?FORUM_ID=42 I look forward to seeing you in the clan.

21 Replies 19,626 Views

Even though the beta is non-optimised and unofficial lists tend to run rampant buuuuut, you could atleast tell us what shader support we need, and what kind of [insert videocard/memory stuff here]? Just a guesstimate. 1gb? 2gb? 4gb of memory? It's safe to assume sins will make full use of dualcores at least? as the supcom beta doesn't, and running on 2.2ghz instead of 4.4 is a pain in the ass. So, if it runs on x600's (asuming it's still off-the-shelf) that will mean you ne

21 Replies 53,553 Views

Please note that we are only selling the English language version of the game direct. You're going to release the game in multiple languages? I'll take english any day, but i'm quite sure the Germans don't.

71 Replies 102,603 Views

To post something other then drooling over the screenies ( we know that now ) That hud looks good. A lot better then Supreme Commander's hud, which fills up a LOT of screen. I like subtle

24 Replies 37,289 Views

So, If we preorder in Januari, we still get in the beta? And to add to p5y, how much for shipping it to the rest of europe?

71 Replies 102,603 Views

That would make having large fleets really cool, just mothball them in between wars. It's an RTS wargame, not an empire building game. There is no "in between wars" though the storage idea might sound strange, unfitting and unbalancing, it has been done before in RTS. I believe it was Empire Earth (correct me if i'm wrong) that you

22 Replies 54,174 Views

so, a particle explosion is actaully particles that explode away? wow.... anyway, big blasts are nice, but make sure that they take a while. You know, boom...boom....boomboom....WHAM! For gameplay purposes, of course, because you need to see what just blew up. It has nothing to do with eye candy at all <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=

32 Replies 18,190 Views

even though it has CGI spelled all over it, it could be ingame A little gift for the fans of the original. HDi released the tech trailer for the fans. This is what Nexus 2 would have been. Enjoy. Now, tech trailer == ingame but uhh... real mapping over a whole ship, specualr lighting one hundreds of effects, real beamweapons, re

28 Replies 2,800 Views

like p5y said, that top sig must be the best one ever.

37 Replies 33,395 Views

it's a good and realistic system, but Blair's wrong about one thing though. it's ALWAYS good to have a massive fleet

22 Replies 54,174 Views