CreditSuisse

CreditSuisse

Joined Member # 2601121
13 Posts 207 Replies 806 Reputation

That sounds like a fair enough idea, BUT won't it still cause the problem of carrier spam ownage in the late-game? I'd still want Carrier's not being able to replace Strike Craft in an enemy grav well, and make Strike Craft cost a small amount of resources to replace. (30 credits, 15m/c) Also I wouldn't want the Carrier upgrade to be further behind than about 5 labs. This idea could actually shealth buff the capital carrier because now they'll be more important to a carr

50 Replies 91,443 Views

I think people here are nitpicking at the idea and then pretending the idea sucks. To Marc Paris , Star Destroyer's are not Carriers they are more like Kol's and Kol's can carry 1-2 SC which is fine. Sova is more like a Battlestar, where it carries multiple SC wings.We all know how a Battlestar has a lot of SC, plus unrivalled Flak capabilities ripping apart any Cylons getting in the Flak shield. (so no its not weak against SC) <span style="

57 Replies 177,119 Views

Strike Craft stances? That is a great idea mate. That would solve a lot of issues, and we know this can be done as in Entrenchment the Fleet Management option is implemented for all regular ships. I'd glad to see people making this a better and better idea. Keep them coming! As long as the Developer's ignore the demagogues in this thread, they should see this is a promising novel idea!

110 Replies 378,493 Views

I don't think anyone wants to nerf Carriers to Oblivion. We need them to hard counter LRM spam big time, just not... insanely effective as they are right now. [e digicons]x_x[/e]

87 Replies 181,362 Views

[quote who="VarekRaith" reply="22" id="2067709"] Quoting CreditSuisse, reply 21Hey Howdidudothat, How about you spam Capital Carrier Ships instead of the easily spammable Light Carrier we all know is too cost-effective. I'd have no problems with Capital Carrier Ship and in fact I think they need to be buffed. Regardless of anything strike craft should be able to be soft countered or at least prevent you from getting annihilated by not wielding any of your own strike

87 Replies 181,362 Views

A 10% buff to hull points/shields of all Capital Ships is too much to ask? really? wow, people must love their frigate/light carrier/ HC spam. [e digicons]x_x[/e]

81 Replies 80,631 Views

No Developr is actually gonna sign up. I hope you know that. Winning your little game tonight proves nothing, there are so many factors involved. The state of the carrier's now is ruining gameplay not the steps needed to fix them. Developers know better than to listen to a single Demagogue trying to prove that he must be right cuz I can do it.

126 Replies 264,415 Views

Hey Howdidudothat, How about you spam Capital Carrier Ships instead of the easily spammable Light Carrier we all know is too cost-effective. I'd have no problems with Capital Carrier Ship and in fact I think they need to be buffed. Regardless of anything strike craft should be able to be soft countered or at least prevent you from getting annihilated by not wielding any of your own strike craft. AND YOU CAN'T. That

87 Replies 181,362 Views

[quote who="Hack78" reply="7" id="2066954"]CreditSuisse - the issue still remains. The people who are not complaining about carriers are the recognised "pros" that everyone talks about. That means they can adaprt/handle it - so the other people are complaining due to a lack of understanding the nuinces of the game[/quote] Does it still mean they can "cost-effectively" counter it? Can they counter it without using their own Carriers? People can counter carriers. They just

72 Replies 110,175 Views

Are you just flipping spamming threads? what the heck? [e digicons]:troll:[/e] Btw you know your entire argument is a logical fallacy? I CAN DO IT, that means everyone else is WRONG! Its under Ad hominem argument. Ad hominem - Wikipedia, the free encyclopedia Attacking EVERYONE, by calling them out, is an attack on the person. argumentum ad personam and always results in invalid

126 Replies 264,415 Views

[quote who="Hack78" reply="21" id="2067087"] Firstly in science-fiction Interceptors are anti-fighter craft units like the TIE interceptor, I don't know what the specifics are in real life but it doesn't matter - theme fits well with SINs and is appropriate. As Jule said - they have been made obsolete and existed to get to incoming bombers very quickly, shoot them down and return to base... You don't seem to know what you are asking/arguing for, other then something

110 Replies 378,493 Views

You guys don't get it. You can't expect players to jump thru 5 flaming hoops, juggle 3 bowling pins while singing a ballard to counter carriers. Can Carriers be countered - not really, at least not cost-effectively and like you mentioned you need your OWN CARRIERs to counter. Phase Jump inhibitors are expensive to make and research (he can get 3 Light Carriers for the research + the inhibitor). Also you have to micro 100% more than the carrier dude who just jumps in and

87 Replies 181,362 Views

LOL, seriously don't any of these developer's watch sci-fi movies? rofl [e digicons]:rofl:[/e] ... nice [e digicons]:beer:[/e] But yeah come on developers haven't you seen a wall of Flak simply rip apart Cylons on BSG before? We're not even advocating for that here, we want some kind of "weak" Flak equivalent to 1 or 2 Flak Frigates on each Capital Ship here, and then let the Mothership Cap serve a good battle purpose by giving it moderate flak ability. (3-4 FFrig

125 Replies 327,190 Views

Right.... , which explains why in the beta 3 change log they did just that. The developers obviously see that Carriers are a big issue, Carrier are not useless if they can't rebuild their SC, but finally balanced. I cannot understand why People don't want Flak on Starbases, it very common sense, same goes for Capital Ships.

21 Replies 99,885 Views

[quote who="JuleTron" reply="19" id="2067030"]Some people do not seem to know what interceptors even were. Adding in interceptors in this game will make no sense because the role is already filled by fighters. In fact, and-game statistics already refer to fighters as interceptors. [/quote] Firstly in science-fiction Interceptors are anti-fighter craft units like the TIE interceptor, I don't know what the specifics are in real life but it doesn't

110 Replies 378,493 Views

[quote who="Astax" reply="7" id="2066890"]Seems silly change, you now have to retreat carriers, and possibly your whole fleet, but with entrenchment retreating from starbases is a bad idea. Carriers will become a dead weight then? Any deadweight unit will be toss out of the fleet and replaced by flak probably. Also what is the point of further neutering damage against structures? It might get to a point where ti will be impossible to take down a single frigate factory i

215 Replies 412,829 Views

[quote who="Astax" reply="13" id="2066844"]I thought about additional strikecraft types, but it becomes very complicated. We now have 3 different squads, yes there is an advent squad that turns into mines. If you add addtional strikecraft then fighters would no longer be fighters, sicne you would have to remove their ability to kill other strikecraft and make then antilight variant assault craft. Also it woudl be hard to balance 3 squads mroe so than 2 squad types.&nbsp

110 Replies 378,493 Views

[quote who="spiralblitz" reply="14" id="2066866"]this is why I suggested Flak be the ultimate counter to interceptors to aviod that return to LRF spam.[/quote] Then so what? It'd make sense since Interceptor's are not armored as they are built for speed. Its likely they won't have the hull points + armor plating that regular fighters/bombers have since they don't need the protection. Let, the Interceptor be slightly more vulernable to Flak then the fighters/bombers and <

110 Replies 378,493 Views

[quote who="Astax" reply="3" id="2066847"]HEY if they fixed replays, that would give us soem good solid data for discussion. Also 99% of the proposed carrier changes on this board are crazy and thank god they will be ignored by devs. That is why I am not worried about the crazies much, otehr than to occasionalyl tell them they are crazy/wrong. Final carrier tweaks will hit you all by suprise.[/quote] I assume you consider yourself to be the 1% that's right

72 Replies 110,175 Views

[quote who="Hack78" reply="8" id="2066807"] That's great for the SP people out there playig AI. What happens when someone is playing MP and the opponent micros the interceptor? Does it ignore the targetting instructions given. Or have you just created a concept that works when controlled by AI but can be abused by a human? What happens if you eliminate the fighter/interceptor screen, start attacking the bombers and a replacement fighter/interceptor appears from the carrier on the other s

110 Replies 378,493 Views

[quote who="spiralblitz" reply="4" id="2066776"] enemy1 builds interceptors and fighters to counter plus support vessels = enemy2 builds heavies and Interceptors and fighters. I could go on But you can see why I think interceptors will work if all the other ships are reworked to flow with them especially bombers which are now hard pressed having 3 counters. [/quote] I said in the thread topic that Interceptors will auto-target enemy fighters/Intercepto

110 Replies 378,493 Views