Ok, people suggesting you mod it to be able to make 2 SBs are ... ergh. Deluded. Many of us here play solely multiplayer, because frankly the best experiences are with other people. In Multiplayer everything is MUCH MORE competitive and you can't afford to build non-cost effective things if you're going mono-a-mono with a good player. TEC/Advent Starbases are expensive, the upgrades are even more expensive, and they can't move. Any competant player would simply mov
CreditSuisse
Well all those upgrades are massively expensive to max up, much more than a capital ship. Also realize that each upgrades is unit specific so its not like the universal upgrades from the tech tree. Factor all of that and the fact it cannot move the enemy could easily avoid it until he feels like trying to take it on. 1 last trick is for carrier spammers, to jump in while outside the range of his SB then release the horde of fighters that can destroy his own SB fighters and bomb
Entrenchment is out and we're loving it. My own quibble is that Starbases tend to not be worth the huge upgrade costs. Anyway I was wondering what the ETA was for the next expansion, and when would be a good time to get new suggestions in so Ironclad could take a look and start implementing them if they chose to do so. -Dorian
Hey guys glad to see this idea is still sparking conversation!
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Hey I completely argee with you wnmnkh. 100% I give Karma. [e digicons]k5[/e] Let's just hope haters and trolls will stay out of this thread unlike my thread. I may start posting only in Strategy now.
The fact stands, Carbon deliberately violated a forum rule. Appriopritate action will be taken.
[quote who="CobraA1" reply="19" id="2076286"]CreditSuisse: I'm not a terribly big fan of the "it's in a lot of sci-fi shows, therefore EVERYBODY must do it!" type of logic. If that's your biggest argument, forget it. . . . and I find it amusing that you have a pic of Star Trek, a sci-fi show that has almost no flak anywhere .[/quote] Cobra, you obviously haven't read the full thread. Hack tried to do a c heap
[quote who="Carbon016" reply="17" id="2076249"] Quoting CreditSuisse, reply 14TROLL TROLL TROLL U A TROLL SPAM STOP SPAMMIN [/quote] Carbon, you realize that quote was completely made up. You edited the code to make it look like I was being quoted. If you actually look at the real reply 14 it is not even one of my posts. Carbon now who is grandstanding? You're manipulat
Alright, I hope everyone knows Hack and Carbon spamming posts doesn't help them in any fashion whatsoever. Also, just 1 thing I wanted to point out. There has been no opposition to starbases flak whatsoever, Hack you're slipping. Now go spam another thread about how OMFG, starbase Flak is BS and Credit's idea is once again shit. Just because you say so. Come on termites, you need to step up the shredding! You're slacking.
[quote who="Hack78" reply="14" id="2074556"] You still have not responsed to my post about the game mechanics. It is straight up about Sins. No more going back and forth about Sci-Fi and WWII stuff. I cut that out since people asked for the debate to be about Sins only. Awaiting your rebuttal.[/quote] With all due respect, that's because you completely lost that argument. If you haven't noticed, its one of Silferion's criteria. Furthermore, I've already addres
I doubt it, also it would be immensely boring. Humans? come on. I'd much rather see something like the Shadows from Babylon 5. Much more unique and fits the story.
Anyone know what the current state of the situation is? I hope the developer's don't forgot to fix such a massive source of displeasure for a lot of people in this game.
I support Blair from Ironclad and everything he said. [e digicons]k6[/e] Spammers and trolls should not be tolerated.
[quote who="Superchimp8" reply="7" id="2074476"] Credit, flak on capital ships is a great idea, and I would like to see the developers implement it. I'm sure it's not that hard for them; the argument that it might be difficult to implement simply because it's hard to do with the official modding tools is bullshit. It seems to me that in these forums, when someone comes up with a creative idea and actually works at presenting it clearly and compellingly, the fuckin' t
[quote who="Hack78" reply="1" id="2074211"] OK - lets put flak on the caps. This would mean that like flak frigates, they can shoot down SC AND other ships. So you have just boosted the DPS per second of all caps. Have you considered the following: What this will do when colonising. You will be able to do MORE damage to militia frigates while your primary weapons engage the primary target - e.g. kill the Garda/Cobalts quicker while focusing on the kodiaks. Is this a good id
I apologize to everyone if saying this is out of place, but I would really like to hear other points of view rather than Hack87 and him trolling this thread. We've all heard what Hack had to say about this topic and I really feel he needs to move on to other people's ideas he can shred. Anyone agree?
Hi, everyone thank you for generous support. However, I am now currently working on my other project: Flak for Capital Ships thread. Hence I will no longer be supporting this thread. Unfortunately it is my opinion that this thread has been irrecovocably destroyed by trolls and vehement arguements I will repackage this thread in the near future. This was an ambitious idea that was viciously attacked, and it was my opinion I was not quite ready to post this. This id
I'm glad you agree with my Akkan idea. I agree the Kol can live without general Flak due to its ability, but considering this is pretty weak Flak on ships I don't see how it can hurt. I can see how I would keep my Akkan close to my main blob of caps for AA fire support. If Ironclad ups the visuals to the ones we see in some mods like SINs plus or better I can see the potential for extraordinary lightshows like we see in the Battlestar battles. Once again, thank you
[quote who="S_Holmes" reply="24" id="2071285"] Quoting Ryat, reply 23 Quoting S_Holmes, reply 22Just to make a quick correction to some bad math in the OP. The Sova costs 3000 credits. The TEC carriers cost 835. So you can have about 3.5 for the price of a Sova, not six. That equals 7 sc from carriers(assuming u can build a half cc ) to the six that Sova can carry. Actually, just ignore my last post, since it's irreleve
[quote who="SunnyVS" reply="19" id="2069284"]' If people build carriers, let them, just counter them with more carriers back [/quote] wow, what an horrible argument. doh. [e digicons]x_x[/e]
Then make Carrier actually feel the pinch when they are on low on Anti-matter, right now they start with so much they don't. EVER.