CreditSuisse

CreditSuisse

Joined Member # 2601121
13 Posts 207 Replies 806 Reputation

If dead riods have NO logistics points how do you get to build ANYTHING around its orbit?

33 Replies 77,781 Views

Furthermore, Several people brought up the idea of a Flak/Ageis Capital ship. Basically it's a Kol designed to wipe the floor with strike carrier but have only moderate ship dmg like Dunov support command capital ship. I think its a good idea to include one for each faction, and it could have up to 3 fighter bays of its own to help with the fighter on fighter combat. I'll be pretty good trying to bait a carrier spam player with your Flak cap supporting your other ships. <

59 Replies 154,300 Views

Haha, Yeah well you're talking about the Sova and the carrier capital ships. NO one EVER builds them because they are worthless compared to just getting 4 light carriers which can support 8 strike craft wings. Also the Sova's Embargo ability is trash and very difficult to use. Do you really think the opponent is gonna let you sit there? He'll focus fire on it with everything and it'll go down in a minute. Sova (I'm sure the other faction's carrier caps too) need

59 Replies 154,300 Views

Now that I think of it, making carrier's rely on anti-matter is the BEST IDEA EVER. [e digicons]k6[/e] FINALLY, we would have carrier no longer spam producing strike craft the sec they lose them. Oh yea strike craft need to cost something too.

48 Replies 77,062 Views

Flak needs a major buff, not a slight buff. Make it 30% and then maybe, MAYBE Flak frigates will be worth it. Cap ships all need flak as well.

48 Replies 77,062 Views

I didn't quite get the idea, BUT anything to slightly to moderately nerf carriers and strike craft is a A+ in my book [e digicons]k1[/e] I was thinking more along the lines of: -reduce the amount of shields and hp of the carriers -Make carriers un-able to replace strike-craft while in battle -Give all cap ships some kind of flak built in -And Make Flak Frigates WORK! so they could finally hard counter strike craft. -Reduce the enga

48 Replies 77,062 Views

Yes, heavy cruiser can only be countered by spamming even more HCs which is stupid. I think the destroyer class is BRILLIANT, get Ironclad's attention! Destroyers should be like mini-cap battleships intended for large-mid sized ship to shi combat! +10!

19 Replies 83,162 Views

ok, so you can't build anything around them and you can basically get it to a max of 1 civilian infastructure to make it not drain your income. Are they EVER worth it?

33 Replies 77,781 Views

Buff the flak frigates! This is a serious issue that is ruining the game by making carrier spam un-counterable except by your own carrier spam. strike craft annihilate Capital Ships hugely easily making it even more important to have some decent flak.

35 Replies 30,356 Views

More Cap ships need the Kol's flak burst ability, and make this ability stronger and have a larger area of impact. Cap ships are massive and obviously have hundreds of AA cannons on them. Almost all cap ships should have varying degrees of flak, and oh yeah MAKE the flak frigate viable. Come on, I mean really? Also, with the hull and sheilds upgrades, make Cap ships benefit more from them than ordinary frigates and crusiers. Hence, cap ships would still be pretty

59 Replies 154,300 Views

To: Blair Fraiser from Ironclad, There is a lot of fluff in these suggestions, but a lot of good ones I hope you will implement that said, some of these suggestions are not realistic. I wanted to give a run-down of the most significant ideas. [quote who="GHenrikG" reply="1" id="2047136"]1: Trading planets/ships between players Sth like a trading system would be nice. You can give planets or ships to other players. I don't know if tech trading shoul

125 Replies 327,100 Views

Hi, I'm very interested player. I would really like to join a group of gamers that are mature and well mannered for some laid-back games where we have mutual respect for everyone. I'm a Finance student in college and love SoaSE. plz friend me on xfire: BostonConsulting and my e-mail is [email protected] I can play M, Tu, Sat. and usually Sun. nights Eastern Time US.

47 Replies 78,849 Views

Hi, I mainly use SP to train me for MP, but whenever I start out in SP, I already have a mid-sized powerful fleet of ships including a colony ship already! This is unacceptable, but I don't see any option to turn them off, how do you do so? Thanks

7 Replies 16,536 Views

Alright, after reading the the thread "Do cap ships suck or what" and from my own game experiences of roughly 70 full games or so I sincerely believe for the entrenchment patch or someday Stardock really needs to make the capital ships play a better role in the game. I understand that during the design of SoaSE that Cap ships were never meant to be spammable battle winners but usually as support, but considering the huge cost and supply requirements of cap ships at this point unless y

59 Replies 154,300 Views