If dead riods have NO logistics points how do you get to build ANYTHING around its orbit?
CreditSuisse
Furthermore, Several people brought up the idea of a Flak/Ageis Capital ship. Basically it's a Kol designed to wipe the floor with strike carrier but have only moderate ship dmg like Dunov support command capital ship. I think its a good idea to include one for each faction, and it could have up to 3 fighter bays of its own to help with the fighter on fighter combat. I'll be pretty good trying to bait a carrier spam player with your Flak cap supporting your other ships. <
Haha, Yeah well you're talking about the Sova and the carrier capital ships. NO one EVER builds them because they are worthless compared to just getting 4 light carriers which can support 8 strike craft wings. Also the Sova's Embargo ability is trash and very difficult to use. Do you really think the opponent is gonna let you sit there? He'll focus fire on it with everything and it'll go down in a minute. Sova (I'm sure the other faction's carrier caps too) need
Now that I think of it, making carrier's rely on anti-matter is the BEST IDEA EVER. [e digicons]k6[/e] FINALLY, we would have carrier no longer spam producing strike craft the sec they lose them. Oh yea strike craft need to cost something too.
Guy's let's not get carried away here or Ironclad is not gonna take us seriously.
HoI2 was excellent but Supreme Ruler and Global Conflict are horrible. Victoria beats them all.
Wow, holy shit this mod is awesome. Keep up the good work guys! Make the Cardis and the Romulans next! Then even maybe the Ferengi, and the Dominion.
Flak needs a major buff, not a slight buff. Make it 30% and then maybe, MAYBE Flak frigates will be worth it. Cap ships all need flak as well.
I didn't quite get the idea, BUT anything to slightly to moderately nerf carriers and strike craft is a A+ in my book [e digicons]k1[/e] I was thinking more along the lines of: -reduce the amount of shields and hp of the carriers -Make carriers un-able to replace strike-craft while in battle -Give all cap ships some kind of flak built in -And Make Flak Frigates WORK! so they could finally hard counter strike craft. -Reduce the enga
Yes, heavy cruiser can only be countered by spamming even more HCs which is stupid. I think the destroyer class is BRILLIANT, get Ironclad's attention! Destroyers should be like mini-cap battleships intended for large-mid sized ship to shi combat! +10!
ok, so you can't build anything around them and you can basically get it to a max of 1 civilian infastructure to make it not drain your income. Are they EVER worth it?
Buff the flak frigates! This is a serious issue that is ruining the game by making carrier spam un-counterable except by your own carrier spam. strike craft annihilate Capital Ships hugely easily making it even more important to have some decent flak.
More Cap ships need the Kol's flak burst ability, and make this ability stronger and have a larger area of impact. Cap ships are massive and obviously have hundreds of AA cannons on them. Almost all cap ships should have varying degrees of flak, and oh yeah MAKE the flak frigate viable. Come on, I mean really? Also, with the hull and sheilds upgrades, make Cap ships benefit more from them than ordinary frigates and crusiers. Hence, cap ships would still be pretty
In Entrenchment there will be a even faster option of the game. STAY TUNED
I only play Multiplayer. That would cause a sync error.
To: Blair Fraiser from Ironclad, There is a lot of fluff in these suggestions, but a lot of good ones I hope you will implement that said, some of these suggestions are not realistic. I wanted to give a run-down of the most significant ideas. [quote who="GHenrikG" reply="1" id="2047136"]1: Trading planets/ships between players Sth like a trading system would be nice. You can give planets or ships to other players. I don't know if tech trading shoul
Any thoughts would be appreciated.
Hi, I'm very interested player. I would really like to join a group of gamers that are mature and well mannered for some laid-back games where we have mutual respect for everyone. I'm a Finance student in college and love SoaSE. plz friend me on xfire: BostonConsulting and my e-mail is [email protected] I can play M, Tu, Sat. and usually Sun. nights Eastern Time US.
Hi, I mainly use SP to train me for MP, but whenever I start out in SP, I already have a mid-sized powerful fleet of ships including a colony ship already! This is unacceptable, but I don't see any option to turn them off, how do you do so? Thanks
Alright, after reading the the thread "Do cap ships suck or what" and from my own game experiences of roughly 70 full games or so I sincerely believe for the entrenchment patch or someday Stardock really needs to make the capital ships play a better role in the game. I understand that during the design of SoaSE that Cap ships were never meant to be spammable battle winners but usually as support, but considering the huge cost and supply requirements of cap ships at this point unless y