Steve Mackay

Steve Mackay

Joined Member # 2601530
0 Posts 43 Replies 95 Reputation

Do you have a save game of the ships jumping to that planet with the subsequent shots causing the minidump? If so, please send them in.

7 Replies 2,540 Views

Are the fleets jumping towards or away from the planet being targeted by the Kostura, or are they jumping somewhere else entirely? Do these fleets belong to the player owning the Kostura, a player that is allied to the Kostura owner, or hostile to the Kostura owner?

7 Replies 2,540 Views

There is no differentiation in the code between different types of phase stabilizer nodes or between inbound and outbound travel to and from them. What may be happening is the ability's duration expiring and the ability still being in cooldown when you are attempting to depart from the gravity well.

12 Replies 37,943 Views

[quote who="gotyaoi" reply="4" id="2081029"]One more thing though. This behaviour doesn't always happen. ie: The mines don't always lock on and follow things. I had a cap ship in a well, and tried to do some old school mine clearing. Flew the cap right through the middle of the minefield, not a single one locked on. Had the cap move to a mine. Still didn't lock on. Finally another cap flew by on unrelated business. LOCK ON! Blew away shields and some health.[/quote]

7 Replies 3,196 Views

We have tracked down the cause of the problem and will have the fix included in the next patch, which we expect to have out shortly. The problem affects the other races' equivalent star base upgrades as well, so no need to spend upgrade slots on them in the meantime either.

26 Replies 70,874 Views

Subversion is one of the abilities on the Vasari Antorak Marauder capital ships

17 Replies 6,251 Views

They are exempt from the bonus since they are no longer a child of their parent carrier/hangar platform when they are converted into a mine from a fighter and Concentration Aura affects the child fighters indirectly via their parent.

1 Replies 1,315 Views

Ron is correct, this crash was originally reported for repair on repair structures a while ago. It has also been fixed in our internal builds and will be included in the next patch.

4 Replies 20,677 Views

We have attempted to reproduce the behavior you described, and in our beta 2 build vasari mines do not activate (i.e. be able to detonate on hostile targets) until after their 30 second activation delay has elapsed. Please send a recorded game file showing mines detonating prematurely.

15 Replies 4,125 Views

To answer some of the questions that have come up about the new patch: 1) Destabilizing Phase Lanes - All starbases have it by default, no upgrade is required. - The damage dealt is proportional to remaining hull points - Antimatter lost is a percentage of remaining antimatter (though that percentage is currently 100%) 2) New multiple targets per bank system - Annatar and Tridus have the right idea on how its going to work: each target up to the bank's t

100 Replies 283,909 Views

We changed the button order to increase consistency between starbases and planets/factories for building frigates and cruisers. Since the bottom left most button is always attack for objects with weapons, it made sense remap build capital ships to that slot since starbases have weapons but are unable to build capital ships.

6 Replies 4,011 Views

As a design decision we chose to make all 'bonuses' that had significant negative effects revealed by default, so players aren't spending resources to be penalized when the bonus the search revealed turns out to be harmful. It's already enough of a gamble to search for bonuses and risk not finding any. We also made all gravity well radius altering bonuses revealed by default so that all players are equally affected by them. This is easily plausible from an in game persp

11 Replies 6,166 Views