yay for people who missed the deadline! <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif" border=0
CilverBUG™
i think i know what he is saying. say for example: my fleet is at this portion of an asteroid belt. the planet i'm looking at is my homeworld. my grouped fleet is on that asteroid sector. when i select group1 fleet, the empirescroll auto scrolls down to where your fleet is. depending on how many planets you have i tend to loose track of wich asteroid or wich planet i was just on. i just want to know that if you guys can make it a self locater on a doubleclick on groups or pla
where can i get the patch? i thought the patch was suppose to be out today? as in the 9th of this month or was that the 9th of this month for beta2 ending?
one comment to this one by Jperzio: LOLROFLMAONOOBDOLTDAISYSPAMMERKHYRON! AHAHAHAHAHAHAHAHAHHHHHHHAHHAHAHAHAHAHAHHAHAAAHAHHAHAHAH! note: this is not a spam!
what eh? did i miss something? what pictures are you guys talking about that blair deleted from this post?
i'm all telling you. vasaris are running from the huge pink gerble that somehow managed to ignite a rebelion against the whole empire w0000000000000t! i think the gerbels are going to be the 5th race to my knowledge
i would like to see a band box target instead of having to click on the main targetship itself just so you have to attack that target. not like hw bandbox where you have ranged ships firing the closest target available nearby to auto engage target thats been banboxed.
i think it would be a learning stone benefits for balancing tec race. if one race is not balanced, how is the other race balanced. only if you have an auto balance on symytric styled auto organizer on some type of program files would make it easier done than said. this will need to be done by 3types of priority standards such as an empire a/b suites, economy, and population terahforming dominance. so basicly you have scissors, papers, and rocks at your disposal vrs likewise. it's like rolling a
speaking of moding, i do know alittle about editing but the model part would be nice to be something like a lego building block with all types of shapes included with mod tools
hey, how do you take out the main menu interface so you can see the whole screen without the interface. btw! this game might be good for a transformer mod? say we have decepticons vrs autobots in space with a mother ship for both of them. wouldn't it be cool if you have units that can transform to atleast 3different types of shapes something like robotech would do. then you got the other transformers like headmasters, unicron mega formers, the transformerbeasts and other's like insecti
thats the beuty of it. many different ways to play soase. it all depends. say that i hold 4planet's, depending on their locations and planet characteristics. 2forward planet would be purely for defensive/offensive logistic capabilities while my hw balances on r&d/defense plats and about maybe 4sy. then the left over planet players can use for fleet building solely protecting resource routes or multirole counterbalance tactical purposes.
umm.. i'm doing a comp stomp allied with a hardleveled AI. me and that ai is on a single solarsystem with about 22planets vrs 2 Hlevl ai's. atm we're gaining but it is in a slow rate. might need to sneak in a colony ship a.s.a.p w/defensive frigates. i get few harassments but nothing biggie. they (pirates) usually pass by everytime they see my platform defense barrel while they exit off hyperspace. ironicaly they are smart enough to try and scape rather than doing suicide stance.
1. Middle mouse button woes. 2. Attack hostiles of a specific type, with my units of specific types. 3. Too many pirates. 4. Suicidal support ships 1. Should be easy to make this an option. 2. This can already be done via the empire tree (which means you don't even have to zoom in or change your camera focus and makes the overview very easy) though we'll co
i would prefere not to over crowd my hwplanet. 1reason is that you will atract more incoming enemy offensive thus having to send fleets that would be covering a few patches of your resource fields or defending a soon to be primary hwplanet. any chance of a defenseless apportunity would be dier for a quick planetary hedgemon. not the least tho, it would be cool to put about 1/3rd more space than it currently has. so it won't be too much but not too few for your hw limit on log
the sour vinegar just got sweeeeeeeeeeeeeter! beta2 will be a time for the marauders but beta3 will be a time for the humanoids. what ever we learn on beta2 will determined the outcome for beta3. what i was saying is that if you don't learn anything on beta2 then beta3 will make up for the gap. since you're able to record games, learn from the best if you lose take it and learn it do
LMAO! Ohhhhhhhhhhhh! the no gun light carrier rush, something to make fun off when you rush a good oponent with carriers. haha umm... sry to say blair but i believe someone did a n00b rush on you with carriers LoL!
sry i might not be on the same page *runs and hides*
this would be like more in the 'moral' issues of your planetary populations right? i mean when moral goes down your tax payers will retaliate by slowing down tax payers to your income thus forcing you to find a way to keep the population happy and balancing your economic power and civilian needs such as moral issues for your planetary population.
i do have something like intelle mouse 6.2 or something. but you know the scrol up and down wheel? its that button when you press it downward it boots you out the game and put you at your desktop but the game is still fine it just that you need to reselct the game. the reason why i brought this up is that i tried to use the 3rd wheel button to focus on ships but i guesse it don't work with it. but this is nothing major like a bug i would think not so i'd be fine not to add another butto
why do it when i press my 3rd button (wheel mouse button) it automaticaly puts me on desktop window? just wanted to share this maybe you guys have the same problem as well?
the game is fantastic. i do have a few issue that is already had been brought up here. 1. we need more freedom on ship control functions. i.e.., i may want my fighters to go up about 200meters up and bomb or flank a fighter/fleet squad. this means putting x,y expression. i notice that when i move any units it only gives me the horizontal plane movement. 2. seperate the hangar fighters by sand box select so you won't be confused to have the same units on your selected units by
umm... what i would do is that i would uninstall all the programs i'm dont really need or use anymore. LoL i just uninstalled hw2 with all those rooms just to fit this one. so far so good.
w0000000000000000000000000t 63%complete sry, couldn't keep it in so i had to say it
omg only 40%complete