CilverBUG™

CilverBUG™

Joined Member # 2603192
13 Posts 429 Replies 663 Reputation

i got one i'd like to post. can anyone help me post it? i can't find the files for recorded saved games.

17 Replies 45,948 Views

this topic is about a new movie trailer for sins. what really cought my eyes on the first trailer was how the lazer beams coming from a long distance capital ship along with lots of energy balls hitting other ships was an eye opener also with how the fighters looked so freely in 3d flight was neat and imediately cought my eyes. for being an rts veteran, those where the first thing that really cought my eyes. when will the next trailer be out? a few suggestion for the devs if

17 Replies 45,948 Views

here is a question that's been bothering me. how many in here will be using the same forum name to sins multiplayer online gaming? you might see me undercover til' i sharpen up my n00b skillz before you see my face around the lobby. unless IC has an auto ip reader wich show's a smurf's face under any name *so much for privacy polocy* hehh... but weither i use this name or my real name, it's all about SOASE and bonding the world of 4X and RTS gamers in one final showdo

84 Replies 86,980 Views

this is great news. w0000000000000000000000000000000t! omg new space paranormal stuff? 0wwwwwwwwww! is this mean that i can hide behind those nebulae or behind that slowly moving ionic gas storm behind my planet? lol.

84 Replies 86,980 Views

yeah what kryo said. you'll end up looking like advent with a vasari hands. *one that look like a backfired missed psy-energy transfer gone bad*

44 Replies 68,575 Views

yes i meant the during phase-space wakes and exit point ripple effect. about the point to point connect meaning that you are able to research the ability to connect to all your conqeured planets/asteroids. this should be available as advance research meaning that you have to have atleast 5 to 7 research station before you can unlock the point to point ability. this is way better than automatically connecting via hyperspace in any planet. if you have planets in front line that

19 Replies 6,421 Views

speaking of all stars being connected. how bout featuring a research point for all your conquered planet to allow access of planet point to point connect research ability. this would then deny any exploitation of unconquered planets to be able to connect from wether it is an unexplored planet or maruaders or enemy planets. also: concerning about tecs worm hole hyperspace sizes. what i mean about the sizes is that when you look at the capital ships on hyperspace, they fit the wormhole n

19 Replies 6,421 Views

how would i create a 'flying gerbil' race? do i need to edit vassari and human tec to make them look like small furry gerbils with butterfly wings? about balancing issue's. is it best to study each race units 1 by 1? i mean like for instance, to balance a scout frigate, you have to give and take for what the other race already or hasn't got as far as upgrades, thrust speed, cost of unit, special ability and the likes? say i.e..., vasari scouts is stealthier, so then t

18 Replies 15,159 Views

i may have found a small bug that might be worth checking out. 1.) sometimes for some reason when i use my up, down, left and right arrow keys to roam the solar system it makes wierd noise like a pong type of noise, something like how a key is disabled. is there a way to set the arrow keys in default settings to use for all players to strafe left and right or up and down without any problems. nothing majore cause sometimes it works and sometimes it doesn't. 2.) i thi

31 Replies 8,011 Views

i just want to make sure that when i move my carriers upward that it's fighters would be there to cover any existing threat from it's carrier. also any ship for that matter that when i use (~) to move, it should auto target any enemy ships while moving within range. btw. tmho i don't feel alienated for any reason about this game regarding of it's rts 4x content. this game can be played like hw with eceptions of not having formation tactics such as sphere, wall, claw or aggressive and ev

150 Replies 167,415 Views

hey fellas. this is regarding to fighters. it seems that fighters sits idlely after destroying a ship. i was wondering if it was possible to create an auto patrol on idled fighters or ships. i.e., after fighters engagement, they should be set to auto patrol it's peremiter around the fighters sensor range. or maybe have a radius patrol to about 5battleship length, around it's parent ship. this will enable idled ships to auto locate and target surrounding enemy ship in constant patrol. i

2 Replies 10,521 Views

look at the middle shot. the fighters looked liked the're individually iconed. instead of grouped squad or is it that they are visible to the screen instead of zoomed out and grouped iconed. sweetness.

35 Replies 43,205 Views

oh, and include black as a team color whydontcha? I would love to, but it just doesn't work with our current use of player color - applied to lights, exhaust and other glowing objects. insert blacklight jokes below this line ----------------------------------

69 Replies 16,715 Views

The minimum system requirements for Beta 2 are the following: - Windows XP SP2 / Vista - 1.8 GHz Processor - 512 MB RAM (1 GB RAM for Vista) - 128 MB 3D DirectX 9 Video Card - DirectX 9.0c i notice that you said "minimum system requirements for beta 2" is this mean just for beta2 requirements or will we expect a different requirements for the full version? right now, the requirements you just posted is exactly what

241 Replies 225,336 Views

another word for 'truely epic fleets' is spaaaaaaaam. and is not spam a viable military tactic? look at china. LoL, it wouldn't be fair to call china SPAM! they do have enough to spam the whole world with tanks that'll cover the whole half of united states. i get the feeling that sins remind me of our realworld time events. the vasari would be China since they are ancient and secretively mysterious. the Advent wou

69 Replies 16,715 Views

holy crap, you can make the bomer as strong as a dreadnaught. haha... i hope they have a comon sense of limits so to speak. i mean like we know that a fighter or bomber can't yield a greater weapons bay than a frigate so in a sense they only can be upgraded depending on what you can fit on that fighter.

29 Replies 8,808 Views

thank you SeaBass! you guys are the "BOMB" lol! speaking of product directory i just used the last looked up serial and it worked. it just said your activation has been successful. don't know about product directory but i'll check it out when i get off work. tnx again guys! Gun out! Peace!

16 Replies 4,135 Views

LoL! no i think if i did share it i believe IC would find out who else has activated the serial number. i've always used it on this computer. its just when i was in proccess of upgrading my home edition to xp pro. i was unable to locate my other original C:drive. i deleted all my C:drive before even backing up my old drives. so now it won't let me access the game without the proper activation being reset due to maximum activation reached. it's been a week since i've played the

16 Replies 4,135 Views

someone from IC or stardock please need assistance. i recieved a message on my activation product that the serial numbers i have have reached a maximun ativation. pls i have sent messages to Blair and i tried to send a message to stardock support but was unssuccessful. if someone from IC or StarDock would kindly reset my activation counts it would really mean so much for ppl with the same problems. it's about a week now since i've played the game. unless someone can tell me ho

16 Replies 4,135 Views

thats why i had 2types of updates on my stardock center. i thought it was a glitch that it updated it twice. once lastnight and the other this morning. all in good terms i see. cool updates IC. love how you guys did that deepspace background. makes it more amazing to play with 3types of background to choose from. it will only be better if it doesn't sync on multiplayer for having to choose backgrounds of your liking differ from other players taste. but that will tell in time.

110 Replies 140,641 Views