Yeah, it needs a lot of work to be a fun game, and it doesn't help the developers went into "silent running" mode about it's development ever since the alpha tech release. Back in the day, I was even tasked to make them a new website, but due to unfortunate circumstances at the time (taking care of mother with cancer) my time was short. They never gave me concrete-information on what kind of website they wanted (sometimes took days to get those responses), and their usually vagu
Falknir
Well, that was probably the reasons and-or lack-of-direction (uncertain memory) in the game at the time, and the subscription rates throw-in probably made me go. "No, way!"
Falknir: Also, Planetside is only going to continue it's F2P model till March 24, 2007, and it wasn't ever planned to permanent, as it was more of an experiment to see if it would attract more subscribers. I mentioned it a bit earlier in the thread, but, did look around their community for any new information on a possible follow-up and ended up finding nothing promising. I believe, Planetside is on the verge of
I can see how you feel that way about their other franchises, but, only time will tell when they will formerly come out with information on them. About Shadowbane, I did beta-test or at the least participated in the pre-release event, where they let players get access to the few unique races, i.e. the bird-men. I just remember having a bad taste in my mouth playing that game for some reason, and never really bothered looking back into it, again. On the other hand, I might give it anot
I did enjoy Planetside at the start, but the huge time-gap at start till the first-content appeared, the mistakes in balance and game play changes, and game breaking bugs that went unresolved for months. All that didn't leave a very-good impression or experience with former subscribers and players. I know about MU's and SUN's status, though i probably should have been more specific. I sometimes make th
I don't understand your argument, Blizzard is made up of different teams, and each team is working on their own game projects presently. The last time I checked, they now have over three-hundred employees at Blizzard, and that now includes the entire previously-independent second studio that was making Starcraft: Ghost. They wanted to shift focus from the sixth (PS2, XBOX, Gamecube) console generation to the seventh console generation (PS3, XBOX360, Wii), and didn't feel continuing i
I'm sure they are working on other games. Blizzard like most large/popular companies are put under great, sometimes unfair expectations, and any small mistake or grievance is greatly magnified. They have to spend more to concept, polish, and develop games over a longer period of time to at least roughly meet the expectations of it's fans, and it is no easy task. I can only imagine the pressure on their teams if they are actually working on Starcraft 2, Diablo 3, or remaking Starcraft:
I'm curious did they ever fix the shallow depth of the game in the patches and expansion? That was one of the biggest letdowns of the game for me.
Also, no, S.U.N. isn't free-to-play (F2P), it uses a buy-to-play (B2P) and pay-to-play (P2P) model at the same time in regions outside Asia, and inside Asia it's F2P and B2P. In addition, MU is only free-to-play on some servers and pay-to-play gives you unique servers and a bunch of benefits, and heard they will probably be enforcing some payment plan across all servers in the future. I highly doubt Huxley will be F2P, unless it runs with similar models of their past games. For instan
When upgrading to Vista, does it overwrite my data? What I mean is will upgrading to Vista delete all my documents/programs/settings, etc? It won't if you take the upgrade option (instead of a fresh, full install). I strongly recommend against the upgrade option, however, as it's been problematic here. That holds true for most of the past Windows operati
That line of thought, about stealing and copying another isn't much different then the ammount of nonsense that plagued me -- by others -- in website, mod, and graphic design over similarities and coincidences. Pretty much, there are some really over-zealous people that believe they must defend their favored item against anything infringing on their views of it, regardless if it needs it or not. Isn't to uncommon to see people criticizing another game about it taking ideas from another
The Kra'hen Empire with all it's production capacity, better ships, and superior end-game weapons, did have a flaw of being unable to do diplomacy and trade making it the automatic enemy of every other empire. By chance, it doesn't manage to get enough territory it is a pathetic opponent that gets wiped out, because the lack of extra trade income limits it's military size. Of course, playing as the Shinari Republic allowed you to manipulate the Kra'hen ships and force them to fire on e
I was mainly referring to other strategy titles, which have walls that don't block fire.
Yeah, considering the walls actually seem to block weapons fire for once, it would have been nice to have them.
Well, there was some tactics, but it's a bit hazy after not playing the game for so long (firing arcs, point-defense, planetary bombardment ships, etc.). Of course, don't remember carriers being that dominate, and can remember being forced to bring other ships to prevent them being overrun. I do sort of remember the fighter and bomber swarms where usually good against softening or destroying lesser orbiting planetary defenses and minor defense fleets. Of course, that might be entirely
Well, it wont exactly be the same, you are not going to see controllable-and-viewable land-based combat in this game, and most likely wont be seeing any number of pre-rendered cut scenes throughout your conquest. In addition, you wont be outfitting your ships to whatever weapon and equipment load out you want, but there is still some flexibility via research and upgrades. On your other question, the developers would have to answer about how IG influenced the development of this game, b
I almost thought Star Trek Online died due to the lack of news about it as of late. In addition, they didn't really plan to let players command or crew a non-Starfleet vessel on the initial release.
I greatly doubt it wont have a monthly fee, if it didn't the news of such a popular payment plan would have been widely popularized by the press. My other concern is the growing appearance that the game is going to be another frag-fest game like UT, but this time pitched as an MMOG with some RPG elements. For instance, you can sort of already observe the gameplay-impact of rocket launchers and grenade launchers compared to other weapon chooses in some of the footage. I hope, the gam
You change the player-side or artificial player behavior by first opening the corresponding drop-menu, clicking the item you want, then hitting the key that corresponds to the first letter of that item (i.e. N for NOD), and sometimes clicking the item again. Also, the alien side isn't playable, because all it's unit data is missing from the demo it seems. Also, the avatar's commandeering feature is really more-expensive and less-useful then can ever be ($3,000 + the cost of the unit be
I guess that is a nice way of putting it.
I played it on-and-off for the last few days, it's not that bad, but it's not that great either. I feel the campaign is going to be the biggest selling point for me, but the game really feels awkwardly balanced. In addition, some of the pre-rendered live-action cut scenes have an odd issue of playing the audio several seconds in advance of the video sequence (i.e. audio-video desynchronization). Also, got to play the NOD in the demo. I don't know, but their ultimate war machine seems
I tried the alpha release sometime around a month ago, and it just wasn't very playable at the time. Mainly, due to the void that was the number of players and testers at the time. They released a new website since my last visit and it seems they have something else coming in a few weeks.
1. Supreme Commander Expansion 2. Sins of a Solar Empire 3. World in Conflict 4. Spore 5. Pirates of the Burning Sea 6. Final Fantasy XIII 7. The new and mysterious, currently in-development Relic Entertainment game 8. Armored Core 4 (Freaking online play at last!) 9. Warhawk 10. Warhammer Online 11. Settlers VI (I hope, it isn't like number 5!)
I uninstalled the beta game well-over a month ago, because no-one was online leaving me to the rather unsatisfying artificial player and so on. Multi, if Xfire is causing performance problems with a specific game, you can turn off the in-game support for that given game, which should resolve the problem.