I am still waiting for my box I guess I will have to contact sales again to check on my status.
Arklain
[quote]4. An ability to downgrade fleet logistics, maybe for free but takes time, and requires paying money again to upgrade. Haven't put much thought into it, but fleet logistics being too high will knock a player out who needs to recoup from a loss. It basically creates a snowballing effect.[/quote] This is a good idea I have been in the situation where you have a large fleet and the planets to back it up. Then you lose a few planets and some ships and your economy comes to a stand st
Hello I am currently running Sins on my pc and laptop. The game looks and runs vary nice on my pc, how ever my laptop barely meets the minimal requirements to run this game. I pretty much have to turn all the graphics down and I have to keep the Empire tree minimized at all times. I basically only use the empire tree now to find capital ships that need to be upgraded .My question
so thats whats going on. I went to stardock and they had a new verson that i did not have vb4.2 dated 10-9-07 i thought that was what was it. I did not see any thing about a new verson coming out did i miss something or did stardock release this to soon?
Hehe, I am going to get my multiplayer cherry popped tonight. Let's try to make teams a fair division between veterans and rookies. LOL same here got lots of single player but no multi should be fun!
I like all your ideas Pithlit! I don’t do any exploring until vary late in the game and by that time the artifacts that you find don’t really help you out. How ever if I was guaranteed to find something no mater what even if it was just a consolation prize I would be more inclined to do early game exploration.
I will be there
Last I checked, ships jumping out don't wait for fighters. The fighters simply have an AI that causes them to dock if their "home" ship is going to be jumping out. It seems like to me at least that fighters don’t get called back until there home ship hits the end of the gravity well. When the fighters do get back to there home ships the ships are so close to each other that the fighters kind of bounce off one another keeping them from docking with there
The funny thing was - I was able to cash in all my resources (metal/crystal) and then put a bounty (with the money from cash in) on another player! It was like "Screw you" from the grave. Even though that's a bug, it's not a bad tactic to give your team mate your remaining credits and resources before you bite the big one.
I just hit the window key then right click close the game in the task bar if i need to exit quickly.
sounds like fun 5pm est - 12am est is good for me.
Land mines work because you have to travel across the surface of the land. Sea mines work because ships travel across the surface of the water. But have you ever heard of an air mine? No you haven’t and that’s because you would see them and go around or over them. The same would be true for space mines you would see them and just go over or around them, if not just shoot them down.
I think the game needs a lot more units both Destroyers and Battlecursers. The game also needs bigger fleet supplies to allow for larger fleets.
By the time I get 9 research stations to build a Kodak I all ready have a fleet of 8 capital ships and honestly I would rather have 1 capital ship then 4 Kodaks (based on fleet supplies) so I find my self only building cruisers and frigates when I cant build any more capitals. Its not until end game that I actually switch over from light frigates to Kodaks.
Pirates go where the money is, just make sure that the bounty is larger on some one else.
I actually won the game with the computer as my ally. The alliance lasted nearly 20 - 30 minutes. Shortly thereafter it broke alliance, but I already had fleets set up around its planets. Maybe the AI is less likely to backstab if you have ships around its planets, so that if he does break an alliance it knows its going to have to deal with enemy ships on his own turf.
You have a point but if you know what battles the ship was in then you would know its statistics.
I would have to disagree with you lordkosc because in WWII some ships that did well in battle became famous and the enemy often tried to hunt down and destroy these ships. The same would apply to in game scenarios – I phase into a system spot an enemy fleet and my onboard sensors tell me that some of the ships are the same ships that took down one of my own fleets in an earlier battle. I then proceed to tell my fleet to focuses fire on the superior ships to minimize the threat posed by them and
They did say that modding would be allowed and that they would even releases a tool set of some sort. So depending on how good of a modder you are, you could make your own (or at least re-skin) ships but you probably wouldn’t be able to use them in multi-player.