[quote]StarDock customers: Buy your game legally and have tons free patches and great support and laugh about pirates that have to deal with all kinds of issues to get their versions to work. EA customers: Buy your game legally and deal with all kinds of issues to get your version to work while being laughed at by pirates since their crack disables all the retarded DRM and lets them play just fine in all situations. Or in other words (I think Brad said that): If pirates provide
zolop
Adding Super Capital Ships.. how would I go about to add a Super Capital Shipyard and Super Capital Ships. Basically adding a class larger than the current captial ships. Is it even possible?
[quote]This is why a separate competitive ladder (or something similar) is a must for 1.04. Casual and competitive gamers should not be forced into playing together.[/quote] Agree, as it ruins the multiplayer experience for new players. I haven't play online, but from the people I've talked that played against friends had a lot of fun. When you join a game always ask if the random map is a map created for this match or is it a repeat map. This shouldn't be a problem.
1.03 and 1.02 have this option.... Look in "Game Options" When you start the game or host.
You guys rock! I'll start using the tutorial you ahve all suggested and the one made for this game. It is very much welcomed and something that everyone in the community can use.
I am wondering if anyone knows of tutorials for creating a model in XSI Mod Tool to import into game? I am really new to XSI Softimage and have little experience with modeling and would apprehiate any help.
[quote] One that wishes to avoid forcing you to micro every single battle.That said, it doesn't reduce the effectiveness of prioritising targets manually - it reduces the effectiveness of focus firing.[/quote] What he is saying, 0300Infantry, is that you can assign many targets (key word "targets"), to manually control, for effectiveness, but making ALL the ships focus fire on a single (keyword "single") target isn't a good way to go.
For every ship that shooting and damaging the same target, that shield mitigation goes up for the target, is the easiest way to describe it. [quote] In a close fight, focus-firing will win; but fleet composition and positioning is probably a much more important factor IMO.[/quote] Yes.
Intelligence gathering is the single most important part of any game or any war. I mean really if the US and Britians Intelligence actually told the US military hard facts about Iraq Chemical Weapons, then the US would not be in Iraq, with the occupation it is currently in (and billions in dollar in depth with a rising inflation in economy). Spamming is a easy counter to beat in this game, read about it, read about other strategies and grow your arsenal of strategies. Spamming in smal
Interesting Idea. Will it be possible to play these factions alongside the standard Factions?
Also, another very important part... [quote]...You tried to be strong everywhere, and as a result, you were weak everywhere. Rather than trying to cover all of your planets, locate choke points, concentrate your forces there, and let fog of war be your friend.[/quote]
[quote]For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. If he sends reinforcements everywhere, he will everywhere be weak. Numerical weakness comes from having to prepare against possible attacks; numerical strength, from compelling our adversary to make these preparations against us. - Sun Tzu'
[quote] I did get it from stardock central i got the collectotrs edition [/quote] If you have any other questions make sure that you let people know that before-hand, it avoids some confusion.
Damn, I just erased the stuff I typed to get it from Stardock, Doh. :) I'll type it again, I knew I should have not been rushing... Start Stardock Central. MAKE SURE IT IS THE CORRECT EMAIL ADDRESS, THIS IS VERY IMPORTANT! Select Tools in teh Menu (top of Window), then "Lookup Serial Numbers" OR Select Tools in the Menu (top of Window), then "Register Products" Click on "Lookup Serial Numbers", then it should send ALL your serial numbers and registration inf
Damn I can recreate the Bug, :( I'll send the save game and DMP file to the email you replied with, multi. thanks again
Ah. thanks. I sent it to the [email protected] Whoops! Oh well I should get a reply from them, wondering why random person sent them a DMP file. hehe
Did you get it Online from Stardock? I'll be typing, editing this as you reply, for the ones I know too. EDITED: OOPs rereading your first post.. realized you couldn't have got it from Direct to drive. Check the manual or game case for the Key/serial to play online, registration I am not sure though. You can add Serials to Stardock Central, but I am not sure how it works. First Contact Stardock by email and see what they say to do. Explain things as clearly as possi
Well this is the first time I've had the game crash to the desktop. I looked on the website for a place to upload the Crash, DMP file, but could not find a contact/place. Tried opening the file with notepad, didn't work. I sent a email to the people at IronClad Games, with the DMP report. :)
[quote] I hope to god the devs don't listen to you guys and you ruin the game. I can't believe anywhere near half the people in this thread are serious. How many games have you people played online? The point on superweapons isn't even a valid issue. For the cost of a novaliths you can make freaking 30 assaliants or lrms, bypass peoples planets and go
[quote] My issue with the fleet cap is that the upkeep shouldn't be static. Each ship should add a small % of upkeep instead. If you lose a big army after a few fleet cap upgrades, you will still have that same big % on your income. This effectively lessens the chance of a comeback after a big loss. [/quote] I like having a fleet cap based on research. Though, I think that developers wanted this game to more tactful game, versus rushing units, to out pace the enemy with ships(
[quote] The siege frigates do NOT need to be nerfed. If you don't build a correct defense, and mass your fleet on the other side of the map, you're practically inviting him to throw in some siege frigates. a) Hangar stations can build fighters, which are supereffective against small groups of siege frigates. Even an asteroid can be upgraded with enough tactical slots, and hp, to survive 6-8 siege frigates on its own. LRM type ships rapes
xBlueDragonx typed... [quote] This one I think should be considered as a basic design decision for all future and previous content: for everything you add in future or past, where possible add it as a toggle! Ability to turn things on and off in a setup screen, for both single player and multiplayer. Seriously this could save a lot of arguing on the forums and make for a much more customised gaming experience where people can tune things to how they like. Ju
- Make a option in game menu to allow a certain amount of Cap on units (I know that some Empires have a reason they have a higher Cap than the other Empires). For example make one setting Default (like it is now), 1.4, 1.6 and 2 multiplied by the default number. This way the Empire that has the default number of ships still get that, but the other Empires ship total goes up. If we increase teh default Cap of ships, other people computers will slow down, as the AI will build to the limit. This
[quote] You can assign which teams go where, however -- and players from the proper team will go to the right place (usually). [/quote] I'll try it again.. ...Still didn't work. They really need to add this into the next update, or put out a small minor patch.
[quote] Fixed placements would be marvelous. :/ It's a pretty standard RTS feature.. As far as I know, this will be in the next release of Galaxy Forge. [/quote] Do you mean the current one, or a future update because Galaxy Forge does have "IsHomePlanet" and "Owner" and it doesn't seem to work. If its in the next update, I really hope they release it soon, because it could give a new p