colonyan

colonyan

Joined Member # 2606818
1 Posts 10 Replies 6,138 Reputation

Yeah, unless your a scientist, we believe what we please. But if you have time to think, try always to not be fooled by "official report" stuff. To the good or bad, they always try to fool us. UN is not an exception. Don't think humans in general are motivated by fraternity. This is constant survival of fittest(with most information/trick at hand). Its same old trick. ttp://wattsupwiththat.com/2008/03/16/you-ask-i-provide-november-2nd-1922-arctic-ocean-getting-warm-seals

310 Replies 1,016,992 Views

Ok, People, Watch this. It explains quite well. "The Global Warming Swindle" Search on video site. Globalization: To accelerate artificially global economic growth + Higher return for major investors/bankers Overpopulation: Belief of "Kid as workforce" + Amelioration of food supply and health care augmented the infant survivability + lack of education at thrid world.

310 Replies 1,016,992 Views

I'm fine as long as people think themselves and decide what and what not to believe. The only truly genuine fact is that we know that they have made that claim. My stance is I hope IPCC is not trying to fool us. Do we really know people working at UN and what interest group they are part of? Me, at least, I have no clue. Government and media lies or dramatisize. Why not other organizations? This is my beleife: People are greedy and irresponsible but somehow controrable

310 Replies 1,016,992 Views

(For some reason, reserch on forum did not work at all) This is to make more use of capital shipyard and give more expasion, defense and invasion maneuvering option for future games. This is for all races. Main purpose is divide capital ship to fasten up the early game colonization and more easy 2nd force organization by making them core of 2nd force. To achieve above, make a new class of ship and lets name it for instance "Warliner" at visual size of 45~65% of

0 Replies 5,472 Views

Don't take this CO2 being the curpit thing too complicated. It is simple as there is some group of people which are part of vested interest group and making CO2 make them do their business easier. It is as simple is that. Remember that politic and industry gangup to brainwash general mass using media, whethere it is good or bad.

310 Replies 1,016,992 Views

The best prevention is early detection of enemy fleet composition. Send scouts find out quickly what they have. More early your detection, more you can prepare against it, you can launch counter attack earlier.

41 Replies 111,212 Views

We can not pre-order entrenchment with coupon? I have this message syaing that " *** The page you have requested has experienced an error and cannot be processed due to the following error: Unable to locate product information." I used the preorder link at the top part of this page.

46 Replies 32,899 Views

I play as Drath Region. Tough. ToA v1.96 When I colonized the second habitalbe planet in the original system, I got ethical alignment event and choosed "good" decision which give me negative planet value. Initial usable tile went from 4 to 3. And after a while, I've came to realize that that planet population growth stopped at 1.29b inspite the fact that planet support 8b. They never increas

3 Replies 3,726 Views

Well then I still have problem. For an example, a route capped at 9bc/turn gives me 9bc/turn and its fixed. Not changing depending on its position. May be I should reinstall....?

6 Replies 4,816 Views

A quick question. I have ToA 1.96. I wonder if this is only me or not, all trade income I get is around 4~15 per turn and fixed. In previous DL or DA, trade income was depending on the position of the freight ship on its trade route. Closer to the destination, more income they had. Is this a bug or change to ToA? If someone know about this... Thank you.

6 Replies 4,816 Views

Regarding the campaign. Obviously, there is two type of people. One, those who don't know what to do if they are given too much toys to play with from the first. They want some constraint so that they can limit what they learn. And learning is better off when you acquire knowledge one by one, step by step. Other is "I will learn by my self" type. They are willing to explore things themselves. Sure,

124 Replies 148,042 Views

Hum...Many factors. -1or2 of heavy industrial plnt for capital ships. -planet with low qualiy. I rather put starports on them and use as supportive military production center. So for me a no starport planet should have next requirement. -plnts is fairly near the home world. Have good research bonus,approuval and or agricultural boost, but not necessary all. Readardless of planet size. (Given the research coordiantion center, one tile

12 Replies 8,016 Views

Here's my view on the size of hulls. Basically, my stand is that, I trust those game makers. So most of the time I try to find out the raison d'etre for every item in this game. I also write this long to practice my english and writing/ phrasing and to put my thought in order. Before start anything, I'm rather new to DA.Correct me if you see any thing.

2 Replies 3,444 Views

I dont think TA will fully satisfy the potential of galciv2 which is a great title. With the active forum like this game has, certainly not. Yes, I will be fidel to StarDock and buy another expansion as long as company maintains their service/quality. For multiplay: I guess given the company's faith in good ai and relatively small percentage of potential customer who wa

126 Replies 197,917 Views

Hello. I'm being fascinated by the finess of game's economic and production mechnism. Simple, yet elegant. Ok, lets get to the point. I have tried several cases with all new games. In all cases, research point shown in reserach screen does not match with what is on colony management screen and civ management screen. For example,take a new game with normal

1 Replies 2,288 Views