Ok I found the problem, it just so happen I coincidentally messed up the syntax on all the buffs that happens to restore shields when I add another action to it.
daemon1129
I'm trying to edit a few abilities involving restoring shields over time. My game keeps crashing to them. I have other files edited in my own mod, and I have isolated that any files that have - buffOverTimeActionType "RestoreShields" ShieldRestoreRate Level:0 1.000000 Level:1 2.000000
Never mind I forgot it said Temp THEN Sins dump, not sure where I should upload it but here it is. http://www.mediafire.com/?z1swt1d1z4ttkbf
So I just realize my game kept crashing when I am a couple of autosaves into a game, usually around 4-6. The game will crash, tells me a log file is created at AppData\Local\Sinsdump, which unfortunately does not exist as I would be very much interested to see just what is wrong. Regardless, as the title stated, the game crash when it autosaves, and when I restart and try to access the autosaves (Change Save type button), the game crashes. I have steam version if that matter
I'm trying to change Drain Planet to a ability where the ship would channel and slowly drain away hull of the target then transfer the hull back to the ship. At first I change "DoDamagetoPlanet" to "DoDamage", but that only deals damage to myself. Changing it to "DoDamageToTarget" still doesn't help, plus apparently the DamageAffectType also becomes invalid. So I tried applying a buff to the target to do the damage and restore the hull of the caster when it is chan
The files are from your reference pack as I can't get your convert tools to work :( But I got my mod to work by putting all of the reference files into my mod gameinfo folder minus the faulty ones. Then create a new manifest with those. Because when I use the manifest maker I can only tick "the Mod" and not "Sins" since it will keeping searching for the directory(?) and then gives an error message, probably because I installed the game on another drive? I got ano
http://www.mediafire.com/?283l0syll04rds2 The manifest is created new with your tools. I just counted the number and it is correct. Thanks for the help.
I want to add a repair ability to the drone host, it is base off of the repair platform. I copied the ability and buff of the original and change the file name and add that ability to the drone host. Now I created a new mod folder and generated a manifest. This is the first time I have tried adding a new file to the game, all this time I've only been tweaking numbers, swapping abilities and such. The game crashes when I activate the mod. Why is that? </p