Imagine my suprise when I looked at the hotfix notes and saw this: Research now makes upgrade progress on the first subject in the queue that is not stalled by lack of artifact ownership, lab tier requirements or any other reason. *Does a little dance O' joy* Thanks guys, you made my whole week. Going to do some testing!
Novalith
I don't really like pirate system much at all. The idea of bounties isn't bad though. At 215k, im tempted to find out where you live and start clubbin ya on the head for credits myself. At some point the computer should take a look at that bounty and decide to collect it himself. That is what is supposed to happen. The system itself is not so bad, its the AI that needs some work.
I'm feeling kind of...um... neglected... Can anyone confirm this as a real bug or did I waste a couple hours testing a "feature"?
Very very well written, must have taken a long time. Your analysis will be a big help I am sure. 3 AI's should have wiped the floor with you on hard... after the next AI rebuild, they probably will
Bug update #3 Ok I came up with 2 more tests while writing the last report, I was able to complete one, but the other one requires a bit more play time and I wont have time to complete it before I have to go to work. Completed test: 1. Built second station 2. Set it to scuttle. 3. Queued 2 tier 2 techs. 4. It blew, no research completed. 5. Rebuilt the station 6. All research resumed and completed without a problem. So, final result restate
Bug update #2 Ok, so I wanted to try one more thing, just to make sure it is really and truly broken. 1. Built second research station 2. Started to scuttle station 3. Queued techs in this order 2,2,1,2,1 4. Station blew before first tech completed. 5. Cancelled the first 2 tier 2's 6. First tier one completed, then reasearch halted again. 7. Killed last tier 2. 8. Final tech finished without a problem. So the final result of my tests are t
Bug update #1 Ok, I checked out what would happen if a research station was destroyed in the middle of researching a tech that required that station in order to access that tier. Basically, I built a second station, queued a bunch of tier 2 tech, then some tier 1 after it. When the research station was scuttled, it froze the research on the tier 2 tech, no research could be done until I canceled ALL the tier 2 techs queued before the first tier 1. Once I had done that, it started res
First let me start by saying the organizational structure of this forum and the developer feedback are awesome. Please keep up the good work! Now for what you entered the thread for. Let me set the stage: Single star, me and one other empire remaining, he is my ally. I have agreed to all the diplomacy options except for Intel. He won't share that. Of course, I had to turn on him because I don't like sharing my star with anyone. As I am wreaking havoc on his worlds I notic
You can't colonize planets and expect to keep them if they are under strong enemy culture. This is working as intended. You have to counter it by either taking out his culture centers and/or out culturing him. If you could defeat it by using colony ships (as per the suggestion) then people will just leave colony ships around as "culture shields" instead of using culture. I agree, the values may need some tweaking. <br