Novalith

Novalith

Joined Member # 2628082
6 Posts 56 Replies 467 Reputation

Part of the problem is that culture is too transparent. We need to be able to click on a planet and see if we have any chance of colonizing it. Maybe at 90% + culture it cannot be taken. Whatever the case may be, there is no way to see the culture rating of planets you don't own. I think this needs to change.

9 Replies 4,628 Views

change ShowIntroMovies to FALSE most likely does not have anything to do with the company and game logo .bik file. That is why it makes no difference. It does disable the intro binks--with that set to false, you should just get a static screen with both logos on it, rather than any videos. Not sure how you'd still get the videos with that set. If you read above where I explained the error you get when you

34 Replies 12,227 Views

The only way I could repro this was at angles around 45 degrees. Thats why I came up with that hypothesis. Oh well, back to the drawing board.

7 Replies 4,662 Views

I was finally able to reliably reproduce this. I am 95% sure I know what is happening. When you are looking down on an object, there is nothting between you and it, generally speaking. If there is, whatever is "farthest" from the "table" will be selected when you click. What is happening in this case is that when you bring the "camera" down to a low level, your view is sandwiched between somewhere you are trying to click on and an object, in this case a planet, which is behind your p

7 Replies 4,662 Views

Hmm, perhaps just add a modifier key to hold and click on the resource count/income indicators? Sounds like a plan... a good one in fact. Shift or CTRL while clicking on resource indicators can buy/sell respectivly.

7 Replies 2,555 Views

@multianna - I just realized something, the config line yor referring to: change ShowIntroMovies to FALSE most likely does not have anything to do with the company and game logo .bik file. That is why it makes no difference. It is referring to an intro movie not included in the beta that will probably play when you play the game the first time. Just tested this cause I have a few minutes and it appears to be the case. @devs Can you make it so removing or ren

34 Replies 12,227 Views

Hmm... I gotta look for it gonna take me a minute or so. I may have to get back ta ya on this one. Im working 16-18 hour days at the moment so I don't have much time to play, but I am home on lunch. I will try to find it now... Done - Message Sent.

5 Replies 3,171 Views

I had the same problem I think, but could not reproduce it. I am going to be very very busy this week so may not get much of a chance to test it. Perhaps you could provide screen shots? This would cut down on the time I spend working on a confirmation reproduction and help me immensly. I would really appreciate it

7 Replies 4,662 Views

No, you were clear enough. Perhaps it's just the fact that we can't talk and can only type that is getting signals crossed. Your coming across as defensive in the post above. I am not attacking you, your knowledge, or belittleing your problem. It is a problem. I am just trying to make it so you can continue to enjoy the game while the resolution issue gets fixed. Both of my suggestions fix your problem. 1. If the monitor isnt on, it cant be damaged. 2. If you run the g

34 Replies 12,227 Views

@ eetmorsqrls - I know they do, they fixed one I reported in a day. My remark was more directed at the "this is a beta it isnt perfect comment". Anywho, no more humor/sarcasm from me, as it never comes across right.

25 Replies 6,324 Views

Hmm, that doesnt seem to do it. I cant tell for sure because I dont have the same problem he does. To see what I mean, rename the .bik files to .old. You will get the resolution change, then an error saying it cannot find the .bik. Look at how huge the text is in this error window. That indicates that the resolution has been modified without it ever loading the bik. After you get this message you will see a giant arrow on your screen. After the you get the sins beta screen you w

34 Replies 12,227 Views

It isnt the .bik files. It is something in the executable that sets your resolution to 800x600 before setting it to whatever resolution the game is currently set to. I do not know what this is or how to fix it. Workaround: 1. Highlight game icon or shortcut 2. Turn off monitor 3. Press enter on your keyboad 4. Wait for audio confirmation that you are on the title screen. I am not saying the issues doesnt need to be fixed, just tryin to give you a way to

34 Replies 12,227 Views

I am guessing this is a design decision and not a bug, but does EVERY uninhabited planet have to have a pirate fleet guarding it? (This is based on about a dozen restarts since last night, so I may be unlucky). Not a bug, your scout ships can make it through most systems without dying, they cannot however just sit there. Click the scout, then look in the action panel in the lower right. There is an icon to have them auto-explore. Use that. <d

7 Replies 3,016 Views
Reply to Auto Save in Beta Feedback

I think the auto save time can be changed, I am sure I saw it somewhere. The default is 10 minutes. Can you let us know when it starts taking a long time? How many players are there, how many planets? How well developed? Once it gets to the 1+ minute save time, if you could, end the game (only temperary as it will pick up from the last save point when you reload) take some screen shots of the graphs at the end (print screen - shots stored in C:\Documents and Settings\"use

15 Replies 5,707 Views

@ Peior - A lot of people have expressed the same sentiments. Hopefully they will re-balance and patch that particular function. Once they have feel free to come back and let them know what you think. They seem to respond to all critisizm, praise, and bug reports with equal intensity. That isn't something you see often in the game industry anymore. So keep playing and keep comin back and tellin em what's up!

6 Replies 3,199 Views

@Daishzen - Yep. Stupid beta. If only this was release, then we could point out bugs and have em fixed @Lordkosc - Um...perhaps there is a coding error somewhere. Either that or someone laced your food with something

25 Replies 6,324 Views

Seems my fleet commander forgot the basics of map reading...although a star map might be slightly more complicated. Fleet (Blob in lower right) Pathing 1 Note in the bottom pic they are trying to go through 3 jumps when if they went down one, they could go directly to the planet they are tryin to r

5 Replies 3,171 Views

For the most part I agree with what you wrote. I would like to point out that them getting their planet back was not a bug. It is a result of cultural influence. That particular mechanic is the subject of much debate and is being tweaked. (link) I do agree that that AI makes some questionable decisions a lot of the times. I am getting ready to make a thread which illustrates this point. Overall thou

6 Replies 3,199 Views

@Shivoc - So then what your saying is you have seen the "defend a system" message triggered by scouts? This is good. I think they are fixing how the AI handles single or small scout encursions into a system. As for the bombing of a planet... I think it wants you to capture it. There is just no way for them to tell you that, so they tell you to bomb it instead. It honestly seems to me that the messages you see are realted to the "mission" system the AI uses to accomplish its

25 Replies 6,324 Views

@Kale - You can edit posts @Daishzen - I was tryin to be funny, I may have failed miserably I think there could be a reason its ordering you to defend planets not currently under attack. I think it has something to do with how the AI screams bloody murder everytime a scout ship passes through the

25 Replies 6,324 Views

How about the following options: Option 1: I play another game totally unrealted to this called UFO:Afterlight. In that game you can turn on and off certain alerts, and change what you want to happend for each alert. Applying this technique to this game I came up with something like the follwing: For each alert you would have several options like if you want it to be a verbal warning, just or just make the little Icon for its respective report flash or even if you wa

20 Replies 9,146 Views
Reply to Metal in Beta Feedback

I think the precieved imbalance is exactly what you think it is. The computer isnt forcing you to rebuild your fleets by destroying the, hence, you don't need all that metal. Try playing multiple perma-grouped AI's on hard mode then see if your still havin the same problem.

1 Replies 1,284 Views

What is actually happening is an advanced AI ploy. They want you send your fleet all over creation so that their secret ally can come bomb your homeworld... so yea, it's a "feature"

25 Replies 6,324 Views