spikyzero

spikyzero

Joined Member # 2629265
4 Posts 48 Replies 5,670 Reputation

In another post i made a comment about how the playable universe could get very large. i wanted to know if there had been any news on about how many people could play in these games that were huge.

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yeah i agree that it would only work in a more organized manner like clam v clan, but as i saw in the preview (if what i saw was correct) each planet was in a system, each system in a galaxy with multiple galaxy, you could see how with the right intial condition the amount of stuff that would need you attention at the same time would get out of contol. like i said before turn based this easy. in a clan match more ppl may allow you to tackle some of the masive universes that could be generated.

40 Replies 73,024 Views

yeah in a normal turn-based strategy (say galciv 2) its not a problem for one person to manage 25+ planets and figure out the best way to deal with invading fleets. you have all the time you need. (at least untill people start getting mad) similarly smaller scale RTS dont make you keep track of all that stuff. i know we all like to think we are perfect an dont forget things but with that many possibillities and this much depth in the game it bound to happen. Also i feel that it would add a who

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i was wondering about an idea i had for multiplayer does anyone else think it would be possible to have multiplayer co-op, what i mean is have more than one person control one empire. I could forsee in really large games that it becomes hard for just one person to manage everything. I have seen it done in other RTS games, an wanted some opinions.

40 Replies 73,024 Views