Same boat, Wicked And I'm getting off work in 20 minutes too, going to be a sad panda. Thankfully I do have World in Conflict and Crysis beta to pass the time if I don't get the key soon
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Well, as far as spy stuff goes, has anyone ever played Hegemonia? It was a also a space-based RTS, and there were some interesting spying elements. You could have spies steal tech, steal resources, sabotage planetary defenses (which in this case would be the gauss cannons or shields), provide info on position/composition of enemy fleets (would make sense if you could infiltrate a spy on a Capital planet, with the assumption that that would be the major HQ for their military), disrupt/de
Are we able to download the client from SDC without needing the auth key? That way at least if it takes a while those of us who preordered after Beta 2 will be able to download the client and jump in right away. Edit: Oops, Warderin beat me to it while I was making my post. Didn't mean to echo!
I'm gonna go out on a limb and say not the Advent Thank you for the FAQ, I'm sure it'll come in handy. Can't wait to get home from work and (hopefully) start cranking on the download. Especially since I didn't preorder in time for the earlier betas (though I would've if I checked the site to find out there were betas <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 align
If you're going to just exclude gravity from your vision of the universe while at the same time having stars and planets and other things that could only form in gravity then why have ships at all? why not have massive swarms of flying elves that fire arrows from their nostrils? Make some effort to be realistic. I can accept FTL drives and all sorts of nifty inventions. But try to obey some of the laws of physics... I was making the point t
But at the same time, even while realistic physics are in their own way important, I would argue engaging and fun gameplay is more important. The game is not meant to be a real-world space simulation, it's basically a science fiction game. If you argue the small things like engine trails and maneuvering, why not keep going the realism route and argue that phase jumps between planets should be impossible too and for realism's sake every ship should fly only on sub-light (to borrow the po
Me, I don't really worry about it much. They can release it any day next week they want.... as long as it's Monday