Annatar11

Annatar11

Joined Member # 2632777
66 Posts 11,640 Replies 28,704 Reputation

Basically you just have to read the forums to pick up the little details, they're not really documented anywhere That, or press random keys on the keyboard and see what happens.

20 Replies 7,079 Views

Well, 15% allegiance still *helps* albeit barely. The regional governors idea is interesting, and it would go well with spying that may or may not be added. But it's also fairly drastic. How about instead either modifying a civ tech that deals with influence spread, or adding a new one that basically either increases the base allegiance of far away planets (this would be in addition to the +10% from 100% influence), or just lessening some of the more noticeable penalties, like the resou

49 Replies 9,848 Views

I'll second the very hard to tell thing, but taking into account that most of the animations (or lack thereof) are placeholders, I expect that eventually we'll see what it's repairing.. even if nothing flashy, a targeting line to the ship/structure it's fixing (like the targeting line when ships attack) would do okay, assuming nobody's lazy enough to mouse over the repair station.

20 Replies 7,079 Views

"Display driver nvlddmkm stopped responding and has successfully recovered." Which is true if you leave it long enough the game continues but you get the constant repeating sounds effects until it does. and afterwards this time constant lag... The error itself is very generic as seen from this 113 thread on nvidias forum http://forums.nvidia.com/index.php?showtopic=25381 Funky. I started getting this once in a while with Worl

21 Replies 8,119 Views

If I had to guess, I would say the issue is the 64-bit edition of Vista. I've got the 32 bit running with similar CPU, GeForce 8800gtx is the largest difference, and the game hasn't crashed once, even with the beta drivers I installed for Crysis.

21 Replies 8,119 Views

Tried to think of a good topic for the thread, I don't want to make it sound like I'm beating a dead horse or anything, that's not the point. I've noticed that the "speed" difference between single player and multiplayer is very noticeable, when in theory it should be the same. The problem is, I think, that when you play multiplayer (or at least when I do) even when there's no noticeable lag (like orders taking longer to register, or mouse clicks) everything is 'twitchy'. It's pretty ea

15 Replies 3,928 Views

1) I can see your point, it could stand to be a bit bigger, but I do kinda like the spinning planet in the background. I guess it could be full-screen too since most people probably wouldn't spend that much time in it. 2) Definitely, that confused me quite a bit when I just signed on for the first time. It can be something simple, like use italics if the player is in the game, if not just take them out of the main lobby when the game launches and put them back in once it's finished.<br/

5 Replies 9,599 Views

The one thing about zooming that bugs me is if I center on anything using ctrl+click, as soon as I zoom in or out it'll break the camera 'lock'. I think this is one of the issues DatonKallandor was talking about as far as Homeworld-style camera goes. There you stay locked on your object until you actually move the camera yourself, zooming in/out keeps the camera centered on the object. That would be a fantastic feature <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 ali

48 Replies 9,015 Views

It is pretty slow in the beginning, and I can see it being an issue in small games. In the one against the AI I played (1v1), I got to the point where I was cranking out much more money than I could spend and if there was much left to destroy the pace would've been quite fast But yes, the start is slow. You need ships, labs, research, trade all at once and you're barely making anything for a while.

28 Replies 10,118 Views

There is a pause, in single player at least. The pause key Here are my impressions, and note I haven't played the earlier betas so some things may not be new/repeated/whatever I've only had a couple hours to play so I didn't jump into any MP games, waiting for the weekend when I can guarantee t

28 Replies 10,118 Views

Same boat, Wicked And I'm getting off work in 20 minutes too, going to be a sad panda. Thankfully I do have World in Conflict and Crysis beta to pass the time if I don't get the key soon

52 Replies 63,705 Views

Well, as far as spy stuff goes, has anyone ever played Hegemonia? It was a also a space-based RTS, and there were some interesting spying elements. You could have spies steal tech, steal resources, sabotage planetary defenses (which in this case would be the gauss cannons or shields), provide info on position/composition of enemy fleets (would make sense if you could infiltrate a spy on a Capital planet, with the assumption that that would be the major HQ for their military), disrupt/de

31 Replies 58,429 Views

Are we able to download the client from SDC without needing the auth key? That way at least if it takes a while those of us who preordered after Beta 2 will be able to download the client and jump in right away. Edit: Oops, Warderin beat me to it while I was making my post. Didn't mean to echo!

46 Replies 79,727 Views

I'm gonna go out on a limb and say not the Advent Thank you for the FAQ, I'm sure it'll come in handy. Can't wait to get home from work and (hopefully) start cranking on the download. Especially since I didn't preorder in time for the earlier betas (though I would've if I checked the site to find out there were betas <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 align

52 Replies 63,705 Views

If you're going to just exclude gravity from your vision of the universe while at the same time having stars and planets and other things that could only form in gravity then why have ships at all? why not have massive swarms of flying elves that fire arrows from their nostrils? Make some effort to be realistic. I can accept FTL drives and all sorts of nifty inventions. But try to obey some of the laws of physics... I was making the point t

119 Replies 28,542 Views

But at the same time, even while realistic physics are in their own way important, I would argue engaging and fun gameplay is more important. The game is not meant to be a real-world space simulation, it's basically a science fiction game. If you argue the small things like engine trails and maneuvering, why not keep going the realism route and argue that phase jumps between planets should be impossible too and for realism's sake every ship should fly only on sub-light (to borrow the po

119 Replies 28,542 Views