fallensymbols

fallensymbols

Joined Member # 2646802
1 Posts 5 Replies 90 Reputation

[quote] The fleet cap is a great idea. Two players should be able to defeat a single player that has the same strength as they have combined. In "reality" it might be the opposite way, because there a single side has coordination advantages over several allies. But a game played by individuals needs a strong emphasis on those individual player's abilities and decisions or there would be no reason to play. Games on anything but the largest maps are decided lon

43 Replies 15,876 Views

quick fix bug: If I try to join a game that a friend made by using the join same game option (when that friend is selected in the friends menu) and that game has a password, I'll get a password incorrect error, without having the chance to actually enter a password. In other words, it skips the option to enter a password and gives you an error message. oh and +1 on AI when a player drops, +1 on tweaks to ship cap.

1,040 Replies 557,171 Views

Reading this thread it's clear most people don't get the original point. Consider this scenario: you have 2 sides fighting (blue vs red to keep things simple) in a system with 20 planets. Blue team owns half the map (10 planets) and it's fleet capacity is maxed out. Blue team has 2 players in it. Red team owns the other half of the map (10 planets) and it's fleet capacity is also maxed out, except red team consists of 3 players (as opposed to 2 like blue team).

43 Replies 15,876 Views

Hi. Not sure this has been mentioned before, but concerning the multiplayer saves: Person A is host, person B joins game. They play against each other with AI opponents. After hours of playing both parties agree that they want to pursue this later, so they save the game on their system. All person B has to do after they have disconnected is to load from the multiplayer menu that same game he just saved, and he will now be controlling person A's units therefore allowing to completely see the host

0 Replies 5,923 Views