SheenaTiger

SheenaTiger

Joined Member # 2652921
0 Posts 7 Replies 74 Reputation

[quote]Play on the large maps (multiple stars, or 1 star but 40+ planets), 4+ AI on hard with pirates, teams unlocked. You'll have a great (and difficult) time.Awesome (and challenging) game in my opinion[/quote] Konnichiwa again! at the start of a game, leave the option for teams unlocked in the next screen give them teams as you like... in the long run you will loose possible teammembers cause their missions are generally "destroy x ships/structures of player b" ... most

40 Replies 58,118 Views

[quote]I now see the "change maps" button at the bottom (thanks SheenaTiger). I had been playing 12 planets, 2 AI enemies, on Hard.[/quote] this is one reason for a forum :) still you have not the full program in terms of hard sins-game as far as it goes with AI some tips for more hard SP-games: - no locked teams - ignore the diplomacy (not hard to do that one) - if you use pirates on your maps, do not put bounties on AI - use more then one Star and at

40 Replies 58,118 Views

Konnichiwa! i think the idea is not bad and reminds me of MoO2 and GalCiv2 i liked it that you where only able to fly to point X with your ships, without the worries of Swords. it is more like, your structures support a maximum line of supplyships what defines the maximum distance between planet/structure and ship without reserves. GC2 added the wormholes, bringing your ships to places far away from this "border", the only possible target where points within the bo

30 Replies 19,127 Views

[quote]To answer Danmax's question. Most recently I played the humans (TEC?) against the Advent & Vasari on one of the only 3 player maps available that I could see.[/quote] how about playing the other 2 races and try the button on the bottom of the new-game-screen? you will be suprised seeing maps suited for more then 3 players with more then 1 star and much more planets... combining this facts of much more long games with not locked teams might give you against hard AI's much more

40 Replies 58,118 Views

suhc maps are good as "Free for all"-setups (no premade teams) and good as 1 player versus another player or AI.. so there could be a "FFA 1v1 2v2" too meaning map is good for "no premade teams", "2 Teams consisting of 1 member" (more or less FFA) or "2 Teams consisting of 2 members" and so on

4 Replies 13,799 Views

[quote]so are we going to get a serious answer? I would like to know too I don't see anywhere that says income is +0.5 due to traders in 2 Systems. (for e.g.)[/quote] move your mouse-cursor up to the credits-tab in your game, you will get an overview of what your planets produce and what each planet gets bonus thanks to tradestations. aside of that, they load stuff like local specialities and sell them at other far away stations. some planets even mention things like medical h

24 Replies 38,370 Views

[quote]holy crap...my cappie fleets are severly undersized if i need 30 carriers. thanks though.[/quote] careful, Raban was referring to the carrier's you need to research, not the capital-carriers. you only can build (without modding the game) up to 16 capitals, but a lot more carrier's and stuff. they only can tage one squad (fighter or bomber) but its simple mass you can bring into fight if needed

20 Replies 9,698 Views