In the Tech tree you can generally choose one bonus under one of the 3 stacked techs. (beam specialization for instance, choose range, less mass, etc) What happens when another CIV trades a 2nd of the 3 specializations? Do you get the second bonus? Or do you get nothing.
Grumpyed
yes, just have an add random option when you click the add button. Then it would pick a race. Just so you don't know who is out there.
I was just wondering if in the future a random race option would be included. Instead of picking which ever races you want as enemies, you could select random in the race slot. That way you could have different truly unknown races until first contact. You would only know the number races, not who they are.
They are very expensive to construct, and have a long cooldown. You would be hard pressed to make more than a few of them. The biggest issue with the ai, is that even if you are at peace with them, they can keep firing the canon at planets you have captured from an enemy faction. FOr example, I amd at war with a, and at peace with b. B is also at war with a. they are firing the canon at A's system I then capture said system and be keeps firing at it. I cant attack b since weare at peace.
That is part of the game. Makes you really pay attention to your health.
Oak is good counter to UB. So is sedna. His AOE damages himself, so can be siutational and there arent enough points to get all his goodies. Also regulus seems to get more kills then UB, assuming he knows how to team well.
I will buy from stardock withourt reservation. The main reason is cusotmer service. You learn more about a company when things dont go right. Stardock and GPG have stepped up to the plate and fixed most everything that was wrong. Is the game perfect? No. There isnt a perfect piece of software anywhere with any kind of complexity. I am a little different then most of you. I started programming at age 16 in 1968. Yes, I am a fossil. I have done most everything you can do in the computer in
Everything works fine for me except skirmish. When I tried some skirmish games Saturday there was always someone. Usually the last person that never tried to connect to anyone. I always showed up as connected to everyone except the last person always showed up as connected to no one. Then eventually I would get matching service failed. I played custom games fine. I had played pantheon as well with little issues. Simce I prefer 3v3, I guess I might stick with custom games. &nbs
I just checked the stats for my games. I went 4-1 over the weekend, but it shows up 2-0 and 1 game not counting. Kind of odd, unless the last game I played ended after midnight last night. I guess I will need to check tomorrow.
So, let me get this right. You would rather play an Ai, then play a player that is lagging badly for some reason? I do understand your frustration, becasue one of my firends has a shaky internet connection. We try to have someone else host, and itworks out.
If you check patheon statistics, anytime a player drops before the game starts, that game is not counted. I am currently 2-0 in the stats, but my real record is 4-1. It seams like the match making service starts a lot of games where 1 person is having connection issues. The game does not seem to count even when u play it out.
2 friends of mine share an appartment. Both cant connect to each other when we try to play cooperatively. Each of them can join as long the other one hasnt joined first. The the one that joins last cant connect. The is in custom games.
I think some of you are missing the point. I have never RAGE quit. I have quit 2 times. Both times we had been playing for 45 minutes and were pined in our base. We could even go near the enemy. Part of that is cause someone droped 2 minutes in, so we were playing 2 v 3. And we gradually got worn down and out lvled. It was pointless and playing it out was worthless. The 2nd time I had a horrible teammate. He was torch, and just killed creeps. He leveled well, but slowed
I agree with the above. When I am playing custom game and we are lvl 6 and our opponets are lvl 10. It is lost. When not resign. Pick up games vs friends is another example. They are using ventrilo and coordinating. The pickup team isnt. The ranged aoe guy isnt supporting his teammate, so his character is constantly going 1v2. Not fun. So he conceeds. What is the problem.
[URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/478925358.png[/IMG][/URL]
Custom games: 100 percent better. My friends and I set up a cooperative game and were instantly connected. Pantheon games are HORRIBLE; I have gotten couldnt connect to NAT facilitator. Multiple drops before the game starts. Starting games when it looks like 1 of the people queued is only connected to 2 of the 4 people or 2 of the 6 people. Game drop screen comes up for other people that are being dropped and sometimes wont go away. Have to use task mana
DMZing your computer is like connecting directly to your cable/dsl modem. If your windows firewall is working correctly, you have minimum risk. Basically, we all are double or triple firewalling our computers. That is what is causing some of our problems.
I noticed above you arent using port triggering. Do we want to use port 6073 as a port trigger? Then have it open 6100-6200? The person with the DGL-4500 router. The manual will step you thru how to set up the port range above. I have a DGL-4100 which is similar. Under advanced settings, select game rule. You would then enter a range 6100-6200 in the udp labeled box, name the rule demigod, then save the result (make sure you include the dash). It would be game rule. I would also set u
If you have UPNP enabled on your computer and firewall, will port forwarding make a difference? In most DEMIGOD games I can connect to most people. I just turned off spi firewall (I have not played any games since that change). I have been able to connect to people, just sometimes people cant connect to me. Played a 3v3 game yesterday without these changes and it worked. I am also wondering if turning on lan ping makes any difference?
I was having the unhandled error 2 days ago, but it went away last night and I was able to 3 v 3 games. Here is what I did to resolve the issue. Your results may vary. I am running windows xp pro SP3 plus all current patches and the latest nvidia drivers. First thing I did was upgrade the microcode on my router. (Ancient D-LINK DI-604) The most recent versions of the firmware fixed some QOS issues, so I installed it. (QOS is quality of service. Basically priortizing what packets get s
Same problem here with unhandles exception. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x10077c56 attempted to write memory at 0x00000000 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: TickCounter::QuerySystemTick + 75558 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file
Well, I was in an asteroid belt and destroyed 2 metal extractors. But for some reason the crystal extractor in the same belt was indestructable. I attacked it with bombers, criusers, capital ships and it was not scratched. If the graphics are an indication of what was going on, anything that attaked it missed. Seemed odd. This is beta3 by the way.
Slow research wont help the situation. In the endgame have 120,000+ gold 20k plus og metal and crystal and only need to worky about fleet movement. Which is 5 or 6 fleets at most, unless I build a raider fleet or 2. I basically have nothing to spend the money on. I have no more hard decisions. The expansion will help that a little with starbases, but in giant galaxies, there is an artificial limit on capital ships and total fleet size. You can build maps, that exceed th
Also, if u extend research, then require more labs as well. If you have a ton of planets, labs would still be important.
I was wondering if the fleet research amounts could scale with the size of the galaxy. For example, If I have 1 star and 8 planets, in a game I have the same research costs and numbers for number of fleets and number of capital ships as I would if I have 10 stars and 85 or 90 planets. With a single star, the current limits are fine. If you get up in the 90 plus planet size maps, It is easy to run out of fleets becasue of supply, but if I control 20 planets it is easy to suppor