Grumpyed

Grumpyed

Joined Member # 2658609
13 Posts 12 Replies 3,432 Reputation

They are very expensive to construct, and have a long cooldown. You would be hard pressed to make more than a few of them. The biggest issue with the ai, is that even if you are at peace with them, they can keep firing the canon at planets you have captured from an enemy faction. FOr example, I amd at war with a, and at peace with b. B is also at war with a. they are firing the canon at A's system I then capture said system and be keeps firing at it. I cant attack b since weare at peace.

22 Replies 21,969 Views

Well, I was in an asteroid belt and destroyed 2 metal extractors. But for some reason the crystal extractor in the same belt was indestructable. I attacked it with bombers, criusers, capital ships and it was not scratched. If the graphics are an indication of what was going on, anything that attaked it missed. Seemed odd. This is beta3 by the way.

2 Replies 1,514 Views

Slow research wont help the situation. In the endgame have 120,000+ gold 20k plus og metal and crystal and only need to worky about fleet movement. Which is 5 or 6 fleets at most, unless I build a raider fleet or 2. I basically have nothing to spend the money on. I have no more hard decisions. The expansion will help that a little with starbases, but in giant galaxies, there is an artificial limit on capital ships and total fleet size. You can build maps, that exceed th

11 Replies 3,768 Views

Also, if u extend research, then require more labs as well. If you have a ton of planets, labs would still be important.

11 Replies 3,768 Views

I was wondering if the fleet research amounts could scale with the size of the galaxy. For example, If I have 1 star and 8 planets, in a game I have the same research costs and numbers for number of fleets and number of capital ships as I would if I have 10 stars and 85 or 90 planets. With a single star, the current limits are fine. If you get up in the 90 plus planet size maps, It is easy to run out of fleets becasue of supply, but if I control 20 planets it is easy to suppor

11 Replies 3,768 Views

I like the pace of the game. Most 4x games start fast and are great till about 75 percent through them. Then they become tedious and the pace slows to a crawl. This pace of SIns accelerates all the way till the end.

154 Replies 335,813 Views

I saw this or something similar in a beta 2 game I am playing. I jumped a group to a particular sun. I have a carrier, 2 dradnaughts, plus about 20 misc ships. A mix of a little but of everything. There are 2 small AI controlled groups around the sun. I was going to jump to a planet, but looked at my fleet and the sorva carrier was gone. It had left the fleet all by itself and was on the other side of the star. Recreated the fleet and had everyone jump where I wanted to. A second thin

16 Replies 5,781 Views

Ok glitch went away after reboot. So maybe some kind f memory leak or overlay.

3 Replies 1,527 Views

I have the latest beta of 1.09. I was trying to make a new custom map and 2 things are going on. First I can't rename the map. So, it is new-1. 2nd is I cant change the number of planets in planet group 4. For instance planet group 4 is min 2 planets max 4. I want to change that to 5 min and 8 max. Does not take keyboard input. This happened after playing a sins game for a few hours. I was playing single player. It is also odd, that all the fringe suns have 3 planets. The center

3 Replies 1,527 Views