I have the issue as well.....Hoping for a response sometime soon, I'd really love to be able to play.
fallast
I sent my logs in as well, but still haven't received a response. I would love to be able to play the beta lol, as its the only reason i preordered.
@ Myfist0. You know what's funny? I read that part of the tutorial a few days ago and Up untill today I've been spelling that part right. WHen i just got it working, it was named "Texture_Projection_AUTO" lol. Might have something to do with the suffix. Edit. So far my method seems to be working for tangents...Not hooking up textures, nor importing hte FXB file. I'm going to experiment and see if its the FXB screwing the pooch.
So I just tested it. The mesh that i didnt import from alo seems to have been fine, and affected by tangent maps....This is something I'm Going to have to look into. I dont have half the sources for the models I'm using. So this make things tough. Edit # 2....I just got it working with the original model too. Only things i did different was just import the OBJ (No FXB), and I didnt hook up textures..Gotta see if this works on every other model that was having problems too now.
Yup. Did that before I Started messing with the tangent set. Maybe importing from ALO format fucked the mesh properties in max...I'll see if the same things happen with original model files.
@ manshooter. Thanks for the UV pic. I attempted to make mine similar, but for some reason it seems whatever changes i make to the tangent UV arent affecting the model's shading in any way. Tried this with two seperate models thinking it could be an issue with teh original mesh, but it seems its a universal problem. Have any ideas on how to fix this?