Tomasp3n

Tomasp3n

Joined Member # 2664256
0 Posts 24 Replies 205 Reputation

[quote who="sweatyboatman" reply="11" id="3053412"]So, I traveled to the future (no biggie. It's just 10 days.) and forwarded the email to the past, but the download link doesn't work. What gives?[/quote] You can't forward a mail to the past, that just doesn't work. Try backwarding it? 8 days to go!

75 Replies 191,416 Views

But the AI is supposed to cheese spam rush. I just want it to be unpredictable. I want Bastard AI AND angelic AI. Friendly and Hostile, Stupid and Smart, Might and Magic. What I don't want is an AI that never rushes me, I just don't want it to ALWAYS rush me. I think I'm with Vaul on this one.

52 Replies 51,142 Views

He probably believed it was the former but since Relias found his journal I would guess he believed wrong. I hope there won't be quite as many typos and errors in the finished product though. Maybe you should let me into your Alpha so I can start wordcrunching? Tomas

33 Replies 30,034 Views

To me Steam has on HUGE disadvantage to Impulse. They seem to think a dollar and a euro are about the same. They aren't, I have to pay about 30% more for a Steam Game. That's just...wrong.

29 Replies 43,738 Views

Sound great. Now tell us how the battles in FE will work...are any of the features Lord Xia mentioned included? Zoc and flanking would be great, range on spells are already in WOM, but different ranges on bows would be a step forward, and maybe spears could have a range of 2 etc. Add terrain features that makes sense (archers on hills!) and we would have a REALLY interesting game combat wise... And thanks for sharing Frogboy, looking forward to future posts. Tom

119 Replies 326,738 Views

YES, we do. It's first an foremost a singleplayer game, and then fair isn't fun. Why? Because we, the human, never plays fair. Lost an important battle? Reload. Someone sneaked around you and grabbed you undefended capital? Reload. If you want to play hardcore mode with no reloading then a checkbox for random events is a good idea. Or leave it on, figuring you'll be able to beat whatever the game can throw at you. That's what makes it fun.

54 Replies 123,779 Views

Ross, din you even READ the post? There's nothing in there that complicates the game, it's all about balance and content and improvements to already existing mechanics. I agree that we don't want a game where you get lost in micromanagement, but if you want no management at all go play a FPS. Great OP. Tomas

31 Replies 115,878 Views

Epic thread? I would say tragic. Some posts are pretty interesting though, but a bit to much anger going on. :P Danipenn, I agree with you, I do pretty much the same thing, download games to try them out, if I like them I buy them. That wasn't the case with elemental though, preordered it months ago to get into the beta. That being said though, I would guess we are exceptions. I do not think *most* people who pirate actually goes and buys the game when it's already on their co

136 Replies 456,196 Views

The funny thing is they might have changed to additive bonuses so that it would be more understandable. I always thought cumulative bonuses made more sense, and when we're talking negative bonuses it's a given. I think they should change ALL the bonus going on to be cumulative (like in earlier games), and THEN try to balance it out.

18 Replies 24,163 Views

1: All units 2: 1hp in ZOC, and as far as I've noticed the same in cities. 3: Besides level and recruitment base, it also affects the level of influence (ZOC) 4: None for the moment, but this is probably a bug. 5: Shards aren't working properly, that's why it's so off. 6: Wisdom actually affects casting speed, essence don't. But they should remove wisdom and only use essence to make it more consistent. 7: They have the same effect as far as I kn

6 Replies 7,955 Views

You have to set the tactical battles threshold in the options menu to 0, then you get to choose if you want to battle or not. Never really understood why you wouldn't have it zero, you can always choose auto-resolve if you want. Anyway, just set the threshold to 0. Tomas

2 Replies 2,910 Views

Loving it, makes me think of the old days playing Warhammer 40k. Maybe double all armor values against ranged attacks, otherwise they would get seriously overpowered. Nice idea, I would absolutely try the mod. Tomas

18 Replies 72,580 Views

I think you're over complicating. As long as defense doesn't stack it's alright to have count against magic too, because we wouldn't have insane def. I agree it isn't logical though, dex is a better choice if you want to be realistic. And again, the 10% bonus per squad member is making it harder than it has to be. A group with four units using broadswords already attack with 4d10. Which is perfectly logical. However, the defender only rolls one def roll against the comb

114 Replies 214,446 Views

But there would be a little side effect. A 10 units stack vs a 1 unit stack = 10 * (1D10 vs 5) A 10 units stack vs a 10 units stack = 10 * (1D10 vs 5) It's the exact same roll ! The only advantage of a stack would then be the number of hit points. You should get an advantage to attack with more people. A simple solution : an attacker that has more units than the defender would get a bonus in attack, unless the defender has the "heroic" ability

150 Replies 499,297 Views

Right now it doesn't matter if you have a single unit or not, because the rolls aren't worked out individually. Even though seperate rolls are being made for attack, they still stack them up before they compare with the defense roll. And I suppose they also make seperate defense rolls for every unit, but still stack them up before comparing to the attack value. So in effect, your enemies probably had an even better defense than a single unit with 32 defense would have. Because the final roll

15 Replies 13,119 Views

[quote who="Werewindlefr" reply="6" id="2738272"] Quoting jmccrea, reply 4Try talkiing to the Spartans about defense not stacking...or even the Romans...Heck even the modern military could have stackable defense, just due to they way we communicate back and forth. Defense stacking makes perfect sense when you think of them as a group...not individuals. Thats why they are so deadly...they attack together, rather than just as individuals. Not to mention, you got my back,

15 Replies 13,119 Views