Pad, cheating for testing purposes isn't excactly the same as cheating when playing the actual campaign or sandbox mode. I'm sure there are some REALLY weird people who like to use cheats, but I doubt they are the ones playing these kind of games... In a game that's moddable like Elemental is, there is always the possibility to "cheat" by adding hugely overpowered units ant twaking stats, so having cheat codes in doesn't actually matter. Just don't use them. For testing
Tomasp3n
I second this. Pretty much all of it. The only problem I can think of is the same as with the spells, it might be hard to program the AI to equip its units properly. But loads more diversity in items would be great, and also some kind of limit i inventory (like the classic paperdoll with slots for different gear, and perhaps just a couple of slots representing the "backpack"). Good post. Tomas
Bet you the threat radius the AI uses is the same as the sight radius of the unit/settlement. It's been stated that the AI should be challenging WITHOUT cheating, at least on the "normal" level
I agree with all of you. The champion system needs flavour. A skill tree would give exactly that, make the level ups count, and give us a reason to sen the poor buggers into battle instead of putting them in a city.
Do you want general names such as Soldier, Man-at-arms, Archer etc. , or are you asking for names as in names of characters, such as Gunnar, Nisse or Belsebub? Is there a possibility to link the names and quotes to certain attributes, such as making the random name for a mounted unit Knight, Cavalty or Dragoon? (IF that's the kind of names you want, otherwise it won't matter)