RedAsphalt

RedAsphalt

Joined Member # 2669922
1 Posts 1 Replies 137 Reputation

Hey, I just preordered the other day and have just finished my first couple of games. I had been holding off on preordering because I wasn't really sure whether the concept would work -- 4X and real-time don't intuitively seem to go hand-in-hand. I've been pleasantly surprised, and although things are still rough around the edges from being in beta state I'm pretty convinced the core concept can work. Here are a few things I noted as a brand-new player, familiar with other 4X

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I'm a fan of both, and to me (after having just played a couple games of sins, only recently joining the beta) the two games seem to not have much in common with one another. Both do their best to reduce micromanagement to allow focus on strategy (as opposed to games like Starcraft where by design 50% of the game is how quickly you can individually click 50 guys to optimize who they target). Sins has some weaknesses in that at the moment (especially in the targeting/moving AI your units use wh

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