Endurell2006

Endurell2006

Joined Member # 2676399
5 Posts 32 Replies 464 Reputation

I haven't checked to see if this was added or requested yet (sorry if it was on either count), but I think it deserves consideration. I remember that a lot of the fun of building a fleet in the game "Conquest: frontier wars" was that you you saw your ships being built from the inside out while they were in "drydock". It made you feel like your hard earned random-space-resources were being put to good use. <img src="http://images.stardock.com/gc2/T_DL/smiles/Cool.gif" border=0 align="ab

5 Replies 2,647 Views

I absolutely agree with this. It adds a sort of counter-ploy to the whole "economic attack" system. E.G. Someone puts a bounty on you, if you're able to repel it you get XP and the bounty goes down. As it is all you can do is put a counter-bounty on your enemy (whoever that may be) and hope that the pirates go after him instead. If this idea (which I think is a good one) doesn't go through, then there should be *some* way to lower the bounty; even something as simple as being able to p

75 Replies 34,026 Views

The Mote in God's Eye by Larry Niven and Jerry Pournelle Yay another Larry Niven fan! Have you ever read "Lucifer's Hammer"? It's some of the best "end of the world" sci-fi ever written! Besides Niven, I enjoy almost anything sci-fi I can get my hands on; anything by Phillip K. Dick. I enjoy Philip Jose Farmer, Piers Anthony (although he's primarily

38 Replies 85,739 Views

I love that idea! The concept of having moons orbiting planets, that is. You could add the ability to create a moon base (with a frickin' laser beam...you could then call it the *quote hand gesture* the death star *end quote hand gesture*... ... <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif

35 Replies 21,303 Views

It all made sense to me, and I agree totally with both of you. Right now what qualifies as the overall "starsystem" seems kind of off, and it does seem like you're jumping from "island to island" as you say.

29 Replies 15,841 Views

Something that has kind of been nagging at me during my 6+ hours of playing this game (shaping up to be an *awesome* game ) is the fact that whenever you enter a system you immediately know the location of every building/ship/resource in that sector. It just seems to ruin any sense that you're actually "exploring" that system. Obviously exploration is there on a galactic level: going from system

10 Replies 7,737 Views

The forum ate my post so I'm going to have to summarize it quick My initial impressions, having not been involved in Beta 1, and only having an hour to play the tutorials before heading out: 1) wow. 2) A very beautiful game, well organized and thought out. 3) The transitions when selecting between different objects were a bit jarring, are there plans to smooth that out

595 Replies 414,107 Views

Darn, I'm at work. >:O Oh wait, that's how I paid for the pre-order in the first place...nevermind

23 Replies 29,514 Views