Okay, I guess I didn't understand the time frame. I guess I'll hold my tongue until after release. @ Schod - I'd love to play you sometime so you can "illustrate" do you have any free time this weekend?
Endurell2006
Hey Devs and Beta testers; Considering the storyline of the Vasari, they seem a little too...at home in my opinion. They have the same ship classes as TEC, they colonize, and they play (basically) the same- with minor differences. A far cry from what I envisioned when I read their story: Instead of colonizing planets, the Vasari would enter a sector of the galaxy and have a massive colony ship act as their home planet slot. They would be able to produce ships that spread through the
I knew it.
What's going on?!?!!?!?
Hey you know what? Zombies are people too. Dead people, yes, but still people.
And disagreeing with someone just because of his tone is a bit immature, isn't it? Yes. And I'm not, I'm just saying people are more likely to do so if your tone is, let's say, aggrivated.
In the future there are replicators, there is no real food Er...okay. That doesn't really change the fact that you just cant manage 180 billion people on one planet. Think housing, transportation, *waste disposal* (there is a huge problem in India with waste disposal, and their population stands at 1 billion). @ Shibfilet & Kryo Okay, so the populati
Here's something I never understood in this game and I think would benefit from a change- the population numbers on planets are a little...odd. For example: let's say my Terran planet has a population, oh let's say, 80. But 80 what? 80-thousand? 80-million? 80-billion?! I mean it's a little ambiguous at the moment. I picture a Terran planet (fully developed) to have about 8-9 billion people. Yet
@ Malekish: I hate, in light of the fact that he's a condescending jack@$$, to defend psychoak. But he's right. You're not getting what he's saying. You're saying that it's impossible to perceive the proper distance between objects in space at the distances we're talking about. Correct. However, he's saying that (in the context of the game) you see ships shooting through each other, bunching up, and occupying the same space. Which is something that detracts from the immersion
On the main topic of this thread: I think that it would be awesome to have the ship debris in the game, as well as allowing the option to let them stay for an extended period. (obviously it would take some impressive hardware to manage A LOT of debris, so there should be the option to tone it down ) One of the things that has always bugged me about games in space is that when you kill something i
I think that as galaxy formations currently are, stars shouldn't even be included. I actually think that would be incredibly boring. Not to mention very remenicient of Star Wars: Empire at War. While it may not be completely realistic (the current system of 50+ planets to each star), neither is a total lack of stars. And I think it would get very monotonous having to go through a whole galaxy without anything but planets/asteroids.
Well the idea of a Dyson sphere is similar to that of a solar panel on Earth. Only instead of being hundreds of millions of miles away and blocked by the ozone layer (like a normal Solar Panel) a Dyson sphere is built directly around the sun and soaks up most (or all) of the solar energy being produced by the sun. That basically means an unlimited source of energy. Now if I’m the Vascari…I’m not really going to care about the unbelievable environmental implications that building such a
Another possibility is a dyson sphere (see link) which would allow you to harness the power of the sun for your own purposes. Obviously a full fledged dyson sphere would cost a lot and require a huge amount of time to build... Anyway, just throwing around the idea.
All you crazy warmongers want to turn my lovely "family friendly" star thread into an excuse to blow up the solar system!! But since we're on the topic, how about a Vasari superweapon that could blow up the sun and take out an entire solar system. It would take 15-20 minutes to work, and the Vasari would have to protect the super weapon ship while it did it's job. If they succeed they would have
I'd like to start a discussion about the suns in SOASE. While they are an awesome centerpeice to the various solar systems, gateways to other parts of the galaxy, and make your capital ships feel all warm and fuzzy with an antimatter boost...somehow they feel..."short-changed" at the moment. I feel that each sun should give different bonuses to ships in its proximity, as well as to the solar system as a whole. Maybe blue suns give off energy that (if the shields are tuned rig
The above idea would rock my socks off.
I personally like the idea...I've played conquest: frontier wars. (one game my friend and I were at a stalemate for about 6-8 hours lol- but I digress.) I personally enjoyed the idea of having to resupply my ships. how do you decide if a planet is "cut off" from the rest of the network? And even if it is, does it really deserve to have its supplies fail? If the game can figure out how to send trade ships from station to station it can figure out
Obi-wan: That's no moon...that's the Dev's todo list. Han Solo:
Yeah, and what's the use of doing that anyway? You're not going to stop the siege just to go squish some trade ships. It does kind of need some reconsidering.
Thanks for all your hard work IC and SD!! YOU ROCK!
I know I'm probably going to get slapped for even mentioning it, but *cough* battle for middle earth *cough* had a very similar system to the one you're mentioning. The Heroes would level up and gain new powers, stat upgrades, etc...and the normal units had a bunch of levels they could gain and become more powerful. It's one of the few things I enjoyed from that game. <img s
Try placing your structures better Try placing your MOM better, ohhh burn! No seriously, where did these guys learn to drive?
so thats why ur always pausing the game... oooo burn!!
I agree with this idea, especially since I'm a fighter/carrier whore.
It takes alot of animation to make 1 ship being built, let alone over 30 ships. It would just be too much work on their part. Maybe so, maybe so. But in Conquest it wasn't the fact that it was an amazing graphical feat that made it cool (it was just a bunch of small graphics of ship innards being put together in a shape that vaguely looks like the shape of the ship and slowly the bulkheads of the ship being placed around it) it was the fact that you got