Thank you blair from the bottom of my heart, thats awesome i found out most of the things on my own, my game looks about 3000% different than the beta should be now hehe. The exact reason i foresee a great future for this game is that all data is in readable form and not some cryptic mumbojumbo less educated companies use. Now ill try leave you alone for a while and try not to take too much of your time.
Umbra Evito
Thanks blair, ive already been messing with the galaxysetup.galaxysetup quite a bit, the only problem beieng that almost always the computers start at the same star as i do. I know i cant change multiple planets in same gravwell, didnt take long to realize that, what im looking for is the line that specifies the size of the gravwell of an object, i do realize that any changes i make are obsolete in no time but i really want to get a hang on it now since when we do get to
so you prefer attacking on enemy that has 40ships and atleast 10planets in a cluttered solarsystem, no way of predicting where you will hit and when, meaning any planet without a big fleet is deadmeat for sure the sec you commit even a medium sized fleet on it? Which file contains the data on gravity wells please, id like to mess around with it a bit
After eyeballing the thread through i got a bit disappointed that were going to stick to current system, well i hope the leave the basemechanics in so one could mod it after. As for improvemnt to present system i'd say increasing the gravwells a great deal, decreasing the amount of planets per starsystem and adding some ability to defend stars i could become satisfied. I just really hate rushing kind of playing, rushing siege ships through any amount of defence
Indeed more strategy and tactical options are needed direly, as i stated in another post, you just build ships and hope youre throwing enough metal at the enemy. Formations, my suggestion in Travel and Solarsystem revamp thread or if not that then gravwells that are way bigger than theyre now. Also the 10-30planet systems are ridiculous with small gravwells (the amount is bad too) Just mass large pile of "metal" and jump, bomb, jump, repeat all steps wins game
The chokepoints would be the phaselane entries to each solarsystem, say you got 3xentries to your star, planets arent right on the edge of the system so you could build defences to each entrypoint just like youre doing now within planetary gravwell, it would prevent rush orgies since you couldnt just pop over enemys colony in less than 1min like its now Instead you'd have to clear your way through the defending fleet/defences unless you wish to take enormours losses whe
Definately more AA on ships, i mean come on you build a multibillion carrier/battleship And dont give it any chance of defending against a Single bomber squadron, that just doesnt make any sense. 1000 years of peace doesnt mean the whole TEC empire got Stupid beoynd redemption does it? On the issue of lasers, manufacturing lasers compared to cannons/railguns is just plain STUPID , railgun powered by a source made by a spacefaring race with
I dont want to sound like im second guessing you Blair i appreciate all the work youve done, but theres one thing i want to ask, did you specifically play with a starsystem with a gravity well say half the size of the SOLARsystem theres now on? What i mean is, the phaselanes are good idea but on a interstellar not interplanetary manner, the reason for suggesting this is not about reality even if it sounded like that. The big point is that at present its boring lanehoppin
Alright the first thing i made out of Beta 2 is that the current solar systems suck big time, You really shouldnt have restricted movement in solarsystem (ie. stars gravitywell will prevent this) As mentioned in few other threads im suggesting a bit different system but as i recall most of the mechanics are in place for what im about to suggest. #1 - Open solarsystems, much in the way like planets work now, way fewer planets per solarsystem #2 - Defending your solarsystem
Damn i hate when these forums dont always register your reply. now youll never know my million dollar idea before its too late.
I have a bit of a problem with the nuke explosions. A nuclear explosion isn't going to go that high. Sure it's a couple of miles high, but when you consider how big the planets are, it should only be a bit of a flash followed by and glowing spherical (viewed from above) cloud, not a mushroom cloud bigger than the atmosphere itself. For frame of reference, watch the Battlestar Galactica miniseries, or the end of Terminator 3, those have some pret
I would have preordered this game months ago if i could pay it in a meaningful manner. Paypal is costly and slow, Visa and Mastercard require a permanent job which i dont have. I do make 2400€ per month average and no i cant have a Visa (tried a few times pardon me). Could it be done, i mean for company the size of stardock should be able to do something a 20m2 gameretailer can do aye? Yours Umbra Evito
Yea id play it too if stardock realized that not everyone has a creditcard. And yes im working and no i cant get a creditcard with my 2400€ monthly income. I mean why does united states and such use obsolete techniques in every civilian area of meaningful application. You dont have a decent powergrid not to talkabout telecommunications. Well ill just have to suffer or do something illegal..
Almost.. i miss him, theres no one else here to have an irrational debate with. I myself got a freeday (meaning wifes out of the house So i think ill relax today
TheSentientSchematicsofNinjas gotta be the one.. no one else is as delusional to think hes really Sentient. let me know when you get out of school "Emperor" hmm.. emperor in school thats a laugh. Anyways ill go fetch myself a cup of tea and start loading targeting data to my thermonuclear warheads...
Im just wondering are the fakes really you or has schem finally flipped? Anyways have to go to sleep now.. (i mean i do have a wife and a kid) I might start an rp thread tomorrow.. or just start threatening people.. hmm im sure i can mix those eh? You in for it? well see tomorrow then. (im GMT +2 so you know)
Yea sorry but had to buy a new house.. i had a "swimming pool" in the previous one which was hmm unintentional shall we say, and had to wait till got a new dsl line. Ha 2 schems at tops ran a sim on the writing style thats 2 different persons at max (the test said 1.5 but i dont think even schems that messed up eh?) and you can tell the real one quite easily.. the one that returns threats with incoherent babble eh. unless its you since you have succumbed to
was i that incoherent multianna?
One can see the pattern youre writing in.. and deduct the real one had it been the case youd need to do that and wheres my welcoming committee damn it or ill start nuking your cities by this time tomorrow, this is no way to treat an old friend or was it enemy hmm.. cant remember maybe i should nuke just in case. And TheGreatEmperor you didnt hit your head too hard did you in the mean time??? PS. (emp did you try those teas i told you about?)
The great emperor must be mistaken since we have developed personal spherical bubble sidewall generators.. i mean man its like some 92000g's of gravity i doubt even a lightsaber would cut that one since its wielder would be torn to tiny peaces a few microseconds before the blade hit.....
Preset fleets (possibly via a certain fleet manager) yes i know its been mentioned before Skirmish should have the option to select the areas the AI is good at,, in example you could set that he makes trade in highly efficient way (not by getting more money from trade but by making them just plain effiecient by finding the better routes or viceversa and in between and then you could set how good he is in combat, meaning how well he employs different tactics etc. Not some
SCHEM did you listen to a word i said.. i mean really think about what i said.. here is the faq for Ion Drives nmp.nasa.gov/ds1/tech/ionpropfaq.html I can provide a bit more technical article if someone is intrested, the main point is that ion drives are 10times as efficient than chemical propulsion systems, think about 80kg of xenon that lasts for a constant thrust of 20months for a small ship.. Now schem please provide a detailed calculation or similar explaining
Hard to send tea into: adress classified Atmospheres, why on earth would you ram a cargo hauler into atmosphere.. make a huge ship with iondrives (these have actually been used by humans a few years ago) and unload it in ORBIT
sorry schem but i do have to disagree with you on this one.. Make a transport big enough so it carries metalworks etc to agricultural planet and viceversa in big enough amounts so it carries atleast 10times its support cost in fuel and O2. Really theres atleast 4 countries even on earth that dont make their food for even 10% of their population, instead they manufacture the things the other countries cant make. Think of a planet full of metal but not much nutr
Thank you Blair, got my vote right now. Pre-order on the way and really thank you. I have seen "vision" cheating from AI in countless games and from dozens of devs teams thank you for not making that mistake. This game is really starting to look like THEE game ive been waiting for like 5years Its sad theres not many space sims be it strategic or tactic and most of the ones out have been rushed through the mill like - Its gotta sell alot its got graphics and its like